[gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers



Latimerius escribió:


Thanks for your report, Roger!  Now it seems that GL 2.0 is not usable
under ATI's drivers the way it should be.  This is an important
information because now I know my libGL.so is the same as anyone else's
and I can concentrate on finding a work-around (since I can't believe
ATI would release drivers without any support for shaders whatsoever).
I would recommend you using extensions for shader support.

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