[gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers

On Thursday 11 May 2006 00:29, Latimerius wrote:
> On Wed, May 10, 2006 at 03:00:53PM -0400, Roger D Vargas wrote:
> > I have a Radeon 9800 pro with propietary drivers+Xorg 7 in linux. I
> > can try to test your program and see what happens this weekend at
> > home, if it is not secret or something like that. Just tell me the
> > dependencies in case in need to install something extra and make
> > sure your app runs in 640x480 (I have a nice card but a very old
> > monochrome display).
>
> Thank you, you are very kind.
>
> As for the test, it's very simple.  Just try to compile the following
> program:
>
> <snip>
>
> #include "GL/gl.h"
> #include "GL/glext.h"
>
> int main ()
> {
>       glCreateProgram ();
> }
>
> </snip>
>
> using the following command:
>
> g++ -g -Wall -DGL_GLEXT_PROTOTYPES -o test test.cpp -lGL

I think that this has something to do about the fact that you have to 
query the function pointers. Earlier NVidia drivers had this requrement 
too.

Now this works as it should, IF you use the nvidia glext.h as you 
obviously seem to in the NVidia machine.



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