[gameprogrammer] Re: GL 2.0 on Xorg w/ ATI's proprietary drivers

I have a Radeon 9800 pro with propietary drivers+Xorg 7 in linux. I can try to test your program and see what happens this weekend at home, if it is not secret or something like that. Just tell me the dependencies in case in need to install something extra and make sure your app runs in 640x480 (I have a nice card but a very old monochrome display).
But I think that GL 2.0 is not supported yet.


Latimerius escribió:
Hello,

I seem to remember that there are some ATI/Linux users on this list so
after I've been told to go away by ATI support I thought I might ask
here.

In short, on my system (Linux 2.6.9, Radeon 9600 SE, ATI proprietary
drivers 8.24.8) I'm unable to link any program that uses OpenGL 2.0
shader API (glUseProgram, glAttachShader etc.).  References to those
functions are reported as undefined by the linker.  A curious thing I
noticed is that ATI's libraries (libGL.so) actually don't seem to define
those symbols (even if fglrx_dri.so and atiogl_a_dri.so do contain them)
so at the lowest level, it's no wonder linker complains.  The question
is now, how come some GL 2.0 symbols are missing?

Now that ATI refused to even tell me whether or not GL 2.0 is supported
in their drivers 8.24.8, does anybody here have any experience with
running GL 2.0 on ATI cards under Xorg?

Thanks in advance,

        latimerius



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