[gameprogrammer] [Fwd: [atxgpsig] ACC Programming Courses]
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
- Date: Tue, 16 Jan 2007 16:20:19 -0600
If you are in the Austin area or know anyone who is, here is a list of
the game development classes that ACC is offering this spring.
Bob Pendleton
P.S.
Please forward this to any one or any group that may be interested in
these classes.
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+ email: Bob@xxxxxxxxxxxxx +
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--- Begin Message ---
- From: "Bob McGoldrick" <rmcgoldr@xxxxxxxxxxxx>
- To: <atxgpsig@xxxxxxxxxxxxx>
- Date: Tue, 16 Jan 2007 10:27:06 -0600
We're looking for programming students this spring. If you are interested,
or know someone who may be interested, please contact me. Thanks.
GAME 1010 Video Game Programming (42.0 hours/$459.00)
This course serves as an introduction for any student in the Video Games
Program to the role of the programmer in the development of a game, what
games look like from a programmer's viewpoint, and how programmers translate
game designs, artistic specifications and production requirements into code.
It will include hands-on programming using Java to drive the concepts home.
Cross-discipline collaboration, communication and compromise are key
concepts in game development.
1 85386 Jan 24 - May 2 6:00pm - 9:00p W HBC 215 OH
<http://www3.austincc.edu/it/fachours/view.asp?id=815763> Bell, Evan A
GAME 1020 Tools Programming (42.0 hours/$459.00)
Every game development team will write or adapt tools for making the
development easier. They could be simple tools for gathering the game
program and data and pushing it to the target device, or could be complex
tools like level editors. Since bad tools can sometimes be worse than no
tools at all, it is important for a well-rounded game programmer to have
thought about the role of tools in a game's development. That is the reason
this course is a requirement. Topics include: When should you make a tool?;
Common tool patterns; Commercial tools and components; Open source tools and
components; Making your user's life easier, even if it makes your job
harder; The responsibility of maintenance; Pipelines; Cross team tool
issues. Prerequisites: Video game Programming, C/C++ Programming Experience
or consent of instructor.
11 85385 Jan 25 - May 3 6:00pm - 9:00p Th HBC 215 Staff
GAME 2021 Console Game Programming (42.0 hours/$449.00)
This course covers the issues associated with developing for a console,
focusing on the unique constraints and requirements. Topics for this course
include: dev kits and how to use them, how the debugging cycle is different
from other platforms, memory limits, user interface differences, and how to
maximize use of what's available on the console. Prerequisites: Video game
Programming, C/C++ Programming Experience or consent of instructor.
14 85391 Jan 27 - May 5 1:00pm - 4:00p S HBC 215 OH
<http://www3.austincc.edu/it/fachours/view.asp?id=937603> Hapgood, Brian P
ITSE 1007 C++ Programming for Game Programmers (48.0 hours/$535.00)
Instruction and practice in the use of language features that support an
object-oriented approach to writing large and complex applications and
systems. Emphasizes syntax and constructs of C++. Upon completion the
student will be able to write a complete application in C++. Prerequisites:
Programming experience.
13 85388 Jan 27 - May 5 9:00am -12:30p S RRH 351 OH
<http://www3.austincc.edu/it/fachours/view.asp?id=730201> Pendleton, Robert
Regards,
Bob McGoldrick, PMP
Coordinator
High Technology Institute
Austin Community College
5930 Middle Fiskville Rd.
Austin, TX 78752
(512) 223-7662
(512) 223-7030 (Fax)
<mailto:rmcgoldr@xxxxxxxxxxxx> rmcgoldr@xxxxxxxxxxxx
<http://www.austincc.edu/techcert> www.austincc.edu/techcert
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- » [gameprogrammer] Re: [Fwd: [atxgpsig] ACC Programming Courses]
- » [gameprogrammer] Re: [Fwd: [atxgpsig] ACC Programming Courses]
- » [gameprogrammer] Re: [Fwd: [atxgpsig] ACC Programming Courses]
- » [gameprogrammer] Re: [Fwd: [atxgpsig] ACC Programming Courses]
- » [gameprogrammer] Re: [Fwd: [atxgpsig] ACC Programming Courses]
- » [gameprogrammer] Re: [Fwd: [atxgpsig] ACC Programming Courses]
- » [gameprogrammer] Re: [Fwd: [atxgpsig] ACC Programming Courses]
- » [gameprogrammer] Re: [Fwd: [atxgpsig] ACC Programming Courses]
- » [gameprogrammer] Re: [Fwd: [atxgpsig] ACC Programming Courses]
- » [gameprogrammer] Re: [Fwd: [atxgpsig] ACC Programming Courses]
- From: "Bob McGoldrick" <rmcgoldr@xxxxxxxxxxxx>
- To: <atxgpsig@xxxxxxxxxxxxx>
- Date: Tue, 16 Jan 2007 10:27:06 -0600
We're looking for programming students this spring. If you are interested, or know someone who may be interested, please contact me. Thanks. GAME 1010 Video Game Programming (42.0 hours/$459.00) This course serves as an introduction for any student in the Video Games Program to the role of the programmer in the development of a game, what games look like from a programmer's viewpoint, and how programmers translate game designs, artistic specifications and production requirements into code. It will include hands-on programming using Java to drive the concepts home. Cross-discipline collaboration, communication and compromise are key concepts in game development. 1 85386 Jan 24 - May 2 6:00pm - 9:00p W HBC 215 OH <http://www3.austincc.edu/it/fachours/view.asp?id=815763> Bell, Evan A GAME 1020 Tools Programming (42.0 hours/$459.00) Every game development team will write or adapt tools for making the development easier. They could be simple tools for gathering the game program and data and pushing it to the target device, or could be complex tools like level editors. Since bad tools can sometimes be worse than no tools at all, it is important for a well-rounded game programmer to have thought about the role of tools in a game's development. That is the reason this course is a requirement. Topics include: When should you make a tool?; Common tool patterns; Commercial tools and components; Open source tools and components; Making your user's life easier, even if it makes your job harder; The responsibility of maintenance; Pipelines; Cross team tool issues. Prerequisites: Video game Programming, C/C++ Programming Experience or consent of instructor. 11 85385 Jan 25 - May 3 6:00pm - 9:00p Th HBC 215 Staff GAME 2021 Console Game Programming (42.0 hours/$449.00) This course covers the issues associated with developing for a console, focusing on the unique constraints and requirements. Topics for this course include: dev kits and how to use them, how the debugging cycle is different from other platforms, memory limits, user interface differences, and how to maximize use of what's available on the console. Prerequisites: Video game Programming, C/C++ Programming Experience or consent of instructor. 14 85391 Jan 27 - May 5 1:00pm - 4:00p S HBC 215 OH <http://www3.austincc.edu/it/fachours/view.asp?id=937603> Hapgood, Brian P ITSE 1007 C++ Programming for Game Programmers (48.0 hours/$535.00) Instruction and practice in the use of language features that support an object-oriented approach to writing large and complex applications and systems. Emphasizes syntax and constructs of C++. Upon completion the student will be able to write a complete application in C++. Prerequisites: Programming experience. 13 85388 Jan 27 - May 5 9:00am -12:30p S RRH 351 OH <http://www3.austincc.edu/it/fachours/view.asp?id=730201> Pendleton, Robert Regards, Bob McGoldrick, PMP Coordinator High Technology Institute Austin Community College 5930 Middle Fiskville Rd. Austin, TX 78752 (512) 223-7662 (512) 223-7030 (Fax) <mailto:rmcgoldr@xxxxxxxxxxxx> rmcgoldr@xxxxxxxxxxxx <http://www.austincc.edu/techcert> www.austincc.edu/techcert
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- [gameprogrammer] Re: [Fwd: [atxgpsig] ACC Programming Courses]
- From: Alan Wolfe
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- From: Lilith Calbridge