[gameprogrammer] Re: Fwd: SDL_atomic progress report and request for help
- From: "Casey O'Donnell" <caseyodonnell@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 14 Jul 2009 10:25:05 -0400
On Tue, Jul 14, 2009 at 9:38 AM, Bob Pendleton<bob@xxxxxxxxxxxxx> wrote:
> On Fri, Jul 10, 2009 at 12:58 PM, Casey O'Donnell<caseyodonnell@xxxxxxxxx>
> wrote:
>> I did the OS X Implementation of AtomicInt32 for G3D... You can see that
>> here:
>> http://g3d-cpp.cvs.sourceforge.net/viewvc/g3d-cpp/cpp/source/include/G3D/AtomicInt32.h?revision=1.16&view=markup
>
> Sweet. I really like your abstraction of atomic operations.
Thanks Bob...
Sorry I'm not more help on actually doing a platform. Just sucked into
too many projects at the moment. But G3D is pretty open and ultimately
the platform differences aren't as scary as they were at one time. For
a while I had PPC/Intel OS X assembly in there for lack of knowledge
of the Darwin header. Though the doc page claims its existence since
2004, we were using ASM until probably 4 years ago when I finally
uncovered the Darwin docs.
Stuff like this shouldn't be the sleuthing effort that it often becomes.
--
Casey O'Donnell, Ph.D.
Assistant Professor, Department of Telecommunications
Grady College, University of Georgia
http://www.caseyodonnell.org
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