[gameprogrammer] Re: Fwd: SDL_atomic progress report and request for help
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 14 Jul 2009 08:38:15 -0500
On Fri, Jul 10, 2009 at 12:58 PM, Casey
O'Donnell<caseyodonnell@xxxxxxxxx> wrote:
> I did the OS X Implementation of AtomicInt32 for G3D... You can see that here:
> http://g3d-cpp.cvs.sourceforge.net/viewvc/g3d-cpp/cpp/source/include/G3D/AtomicInt32.h?revision=1.16&view=markup
Sweet. I really like your abstraction of atomic operations.
Bob Pendleton
>
> I used the OS X OSAtomic*32 calls.
>
> Best.
> Casey
>
> On Fri, Jul 10, 2009 at 3:46 AM, Nicolas Goy<kuon@xxxxxxxxxx> wrote:
>> Hello,
>>
>> For info, for Mac OS X here is the man page:
>>
>> http://developer.apple.com/documentation/Darwin/Reference/ManPages/man3/OSAtomicIncrement32Barrier.3.html
>>
>
> --
> Casey O'Donnell, Ph.D.
> Assistant Professor, Department of Telecommunications
> Grady College, University of Georgia
>
> http://www.caseyodonnell.org
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
>
--
+-----------------------------------------------------------
+ Bob Pendleton: writer and programmer
+ email: Bob@xxxxxxxxxxxxx
+ web: www.TheGrumpyProgrammer.com
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
Other related posts: