[gameprogrammer] Re: Fwd: SDL_atomic progress report and request for help

On Fri, Jul 10, 2009 at 12:58 PM, Casey
O'Donnell<caseyodonnell@xxxxxxxxx> wrote:
> I did the OS X Implementation of AtomicInt32 for G3D... You can see that here:
> http://g3d-cpp.cvs.sourceforge.net/viewvc/g3d-cpp/cpp/source/include/G3D/AtomicInt32.h?revision=1.16&view=markup

Sweet. I really like your abstraction of atomic operations.

Bob Pendleton

>
> I used the OS X OSAtomic*32 calls.
>
> Best.
> Casey
>
> On Fri, Jul 10, 2009 at 3:46 AM, Nicolas Goy<kuon@xxxxxxxxxx> wrote:
>> Hello,
>>
>> For info, for Mac OS X here is the man page:
>>
>> http://developer.apple.com/documentation/Darwin/Reference/ManPages/man3/OSAtomicIncrement32Barrier.3.html
>>
>
> --
> Casey O'Donnell, Ph.D.
> Assistant Professor, Department of Telecommunications
> Grady College, University of Georgia
>
> http://www.caseyodonnell.org
>
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-- 
+-----------------------------------------------------------
+ Bob Pendleton: writer and programmer
+ email: Bob@xxxxxxxxxxxxx
+ web: www.TheGrumpyProgrammer.com

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