[gameprogrammer] Re: Fwd: SDL_atomic progress report and request for help

I did the OS X Implementation of AtomicInt32 for G3D... You can see that here:
http://g3d-cpp.cvs.sourceforge.net/viewvc/g3d-cpp/cpp/source/include/G3D/AtomicInt32.h?revision=1.16&view=markup

I used the OS X OSAtomic*32 calls.

Best.
Casey

On Fri, Jul 10, 2009 at 3:46 AM, Nicolas Goy<kuon@xxxxxxxxxx> wrote:
> Hello,
>
> For info, for Mac OS X here is the man page:
>
> http://developer.apple.com/documentation/Darwin/Reference/ManPages/man3/OSAtomicIncrement32Barrier.3.html
>

-- 
Casey O'Donnell, Ph.D.
Assistant Professor, Department of Telecommunications
Grady College, University of Georgia

http://www.caseyodonnell.org

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