[gameprogrammer] Re: Fire on the first day?
- From: "John-Philip Johansson" <seriema@xxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sat, 24 Mar 2007 02:38:14 +0100
Let me get this straight. You hired the guy without checking any facts about
his claims? Then on the first day you ask for something that's a typical
interview question, and you expect something that belongs in a portfolio?
Maybe it's just me but you're way too late, you'll have to try him out now.
Let him prove himself, by showing you what he meant.
/JP
-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Paul Smith
Sent: den 24 mars 2007 00:09
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: Fire on the first day?
My 2 cents here:
Reviewing resume, references, portfolio etc is pointless here. What
you want is a demonstrable prototype of a solution you've jointly
designed which you can get real, up to date information from.
If he's not up to the task of *implementing* a simple prototype, then
you have issues. If you see a simple prototype in a short time scale
and you're impressed, then you've got the right guy.
On 3/23/07, Chris Nystrom <cnystrom@xxxxxxxxx> wrote:
> On 3/23/07, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote:
> > I hired a graphics programmer for my 3D space game. He sounded smart
> > in the interview and sounded like he had a good background. His first
> > assignment was to develop an explosion system for a giant carrier.
> >
> > When pressed on how he would do this, he said he would place explosion
> > billboards randomly inside the bounding rectangle of the carrier.
> > When asked why this would work, he said it would work because my test
> > carrier was a giant (hollow) rectangle.
> >
> > For those that don't know it, the bounding rectangle of an object is
> > the rectangle that encloses the maximum extents of the object, and
> > unless the object really is a rectangle will have space outside of the
> > object too.
> >
> > My immediate reaction, and maybe I'm wrong, was that his answer was so
> > obviously wrong no graphics programmer could ever give it. Even
> > non-programmers should know better. Did he actually think our final
> > art was going to be flying rectangles? Or did just not think things
> > through? Either way, I should just fire him immediately.
> >
> > On the other hand, I don't want to be an ogre that fires someone just
> > for asking a question. I always hated jobs where I had to spend hours
> > figuring stuff out because someone couldn't spare 5 minutes to answer
> > something.
> >
> > Firing now will cost $200 and the time I spent interviewing. Waiting
> > will cost me $1000 and that time, but has a chance that he will work
> > out in the end.
> >
> > What should I do?
>
> It is hard to find good help these days.
>
> In the future you might ask more questions in the interview relatated
> to the first assignment, so you can have better confidence that at
> least that first assignment can be completed.
>
> Cost already spent is water under the bridge. Think of it as managment
> training expenses.
>
> As for now, you need to know as soon as possible if he is the right
> guy for you, or not. Why not talk to him some more? Can you review his
> resume, references, and portfolio closer?
>
> Chris
>
> --
> E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
> Saving the world from web programming.
> http://www.newio.org/ - AIM: nystromchris
>
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>
--
Paul Smith
Computer programmer
paul@xxxxxxxxxxxxxxxxxx
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- References:
- [gameprogrammer] Re: Fire on the first day?
- From: Paul Smith
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