[gameprogrammer] Re: Fire on the first day?
- From: "Sam Nova" <sam@xxxxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sat, 24 Mar 2007 01:35:59 +0100
> If i were working at a company where I could be fired for a
> single wrong answer, i don't think i'd want to stick around :P
Or would anyone else in the company feel comfortable if this happened to
a new programmer, don't really think so.
> FWIW i say give him a chance and I predict you will be
> pleasantly surprised.
Could very well happen. Hope to hear/read about positive results.
-Sam Nova
http://www.SamuelNova.com
>
>
> On 3/23/07, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote:
> > I hired a graphics programmer for my 3D space game. He
> sounded smart
> > in the interview and sounded like he had a good background.
> His first
> > assignment was to develop an explosion system for a giant carrier.
> >
> > When pressed on how he would do this, he said he would
> place explosion
> > billboards randomly inside the bounding rectangle of the
> carrier. When
> > asked why this would work, he said it would work because my test
> > carrier was a giant (hollow) rectangle.
> >
> > For those that don't know it, the bounding rectangle of an
> object is
> > the rectangle that encloses the maximum extents of the object, and
> > unless the object really is a rectangle will have space
> outside of the
> > object too.
> >
> > My immediate reaction, and maybe I'm wrong, was that his
> answer was so
> > obviously wrong no graphics programmer could ever give it. Even
> > non-programmers should know better. Did he actually think
> our final
> > art was going to be flying rectangles? Or did just not
> think things
> > through? Either way, I should just fire him immediately.
> >
> > On the other hand, I don't want to be an ogre that fires
> someone just
> > for asking a question. I always hated jobs where I had to
> spend hours
> > figuring stuff out because someone couldn't spare 5 minutes
> to answer
> > something.
> >
> > Firing now will cost $200 and the time I spent
> interviewing. Waiting
> > will cost me $1000 and that time, but has a chance that he
> will work
> > out in the end.
> >
> > What should I do?
> >
> > ---------------------
> > To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> >
> >
> >
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: Fire on the first day?
- From: Kevin Jenkins
- References:
- [gameprogrammer] Re: Fire on the first day?
- From: Alan Wolfe
Other related posts:
- » [gameprogrammer] Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- [gameprogrammer] Re: Fire on the first day?
- From: Kevin Jenkins
- [gameprogrammer] Re: Fire on the first day?
- From: Alan Wolfe