[gameprogrammer] Re: Fire on the first day?
- From: Jason Zaphyr <storm3@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 23 Mar 2007 16:22:29 -0500
I don't think I would fire him, actually that is a pretty good answer
minus the fact he would also need a particle system, and different
destroyed models of the ship. But, starting with the explosion
billboards placed randomly inside the bounding rectangle is pretty good,
since billboards are like 3d Animated sprites that always face the
viewer or camera, so they merely display the fire, smoke animation of
the explosion, but to push it over the top he would also need the items
I mentioned above.
Hope this helps you make your decision whether to fire or hire.
StOrM3
Kevin Jenkins wrote:
I hired a graphics programmer for my 3D space game. He sounded smart
in the interview and sounded like he had a good background. His first
assignment was to develop an explosion system for a giant carrier.
When pressed on how he would do this, he said he would place explosion
billboards randomly inside the bounding rectangle of the carrier. When
asked why this would work, he said it would work because my test
carrier was a giant (hollow) rectangle.
For those that don't know it, the bounding rectangle of an object is
the rectangle that encloses the maximum extents of the object, and
unless the object really is a rectangle will have space outside of the
object too.
My immediate reaction, and maybe I'm wrong, was that his answer was so
obviously wrong no graphics programmer could ever give it. Even
non-programmers should know better. Did he actually think our final
art was going to be flying rectangles? Or did just not think things
through? Either way, I should just fire him immediately.
On the other hand, I don't want to be an ogre that fires someone just
for asking a question. I always hated jobs where I had to spend hours
figuring stuff out because someone couldn't spare 5 minutes to answer
something.
Firing now will cost $200 and the time I spent interviewing. Waiting
will cost me $1000 and that time, but has a chance that he will work
out in the end.
What should I do?
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- References:
- [gameprogrammer] Free textures
- From: Breton Julien
- [gameprogrammer] Re: drwing shapes
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- [gameprogrammer] Re: drwing shapes
- From: Scott Harper
- [gameprogrammer] Re: textured shapes and 3d objects.
- From: Yasser Gonzalez
- [gameprogrammer] Re: textured shapes and 3d objects.
- From: Roger D Vargas
- [gameprogrammer] Re: textures
- From: Yasser Gonzalez
- [gameprogrammer] Re: textures
- From: DARKGuy .
- [gameprogrammer] Fire on the first day?
- From: Kevin Jenkins
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- » [gameprogrammer] Re: Fire on the first day?
When pressed on how he would do this, he said he would place explosion billboards randomly inside the bounding rectangle of the carrier. When asked why this would work, he said it would work because my test carrier was a giant (hollow) rectangle.
For those that don't know it, the bounding rectangle of an object is the rectangle that encloses the maximum extents of the object, and unless the object really is a rectangle will have space outside of the object too.
My immediate reaction, and maybe I'm wrong, was that his answer was so obviously wrong no graphics programmer could ever give it. Even non-programmers should know better. Did he actually think our final art was going to be flying rectangles? Or did just not think things through? Either way, I should just fire him immediately.
On the other hand, I don't want to be an ogre that fires someone just for asking a question. I always hated jobs where I had to spend hours figuring stuff out because someone couldn't spare 5 minutes to answer something.
Firing now will cost $200 and the time I spent interviewing. Waiting will cost me $1000 and that time, but has a chance that he will work out in the end.
What should I do? --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Free textures
- From: Breton Julien
- [gameprogrammer] Re: drwing shapes
- From: Yasser Gonzalez
- [gameprogrammer] Re: drwing shapes
- From: Scott Harper
- [gameprogrammer] Re: textured shapes and 3d objects.
- From: Yasser Gonzalez
- [gameprogrammer] Re: textured shapes and 3d objects.
- From: Roger D Vargas
- [gameprogrammer] Re: textures
- From: Yasser Gonzalez
- [gameprogrammer] Re: textures
- From: DARKGuy .
- [gameprogrammer] Fire on the first day?
- From: Kevin Jenkins