[gameprogrammer] Re: Fire on the first day?

Kevin is making a MMOG based in space. Read about it here.
http://www.rakkar.org/blog/ It has been in development since November 2006 ?

He is a very talented developer from what I see, but perhaps expects too much (talent) from too little ($$). Maybe employees don't share his own enthusiasm/dedication for the game? Could he perhaps find a guru with 10 years experience that he can pay in biscuits, if perhaps he offered them a share of the venture?
I think this is one way to achieve what he needs.

I am sure that a team with 3 x Kevin could produce a game in the time frame.. but unfortunately he cant clone himself. Paul Smith was on to something.. I think maybe Kevin made an assumption that he could work at his usual full speed pace, and bring on a new hire with a day of downtime.

Big respect to Kevin though. It is easy for us to judge when we sit on the sidelines and don't have to make the tough decisions!

-Josh

Scott Harper wrote:

On Mar 24, 2007, at 3:12 PM, Peter M. wrote:

Scott Harper wrote:
So 2-4 months just seems like a whimsical fancy to me, unless of course you're making a Pop-Cap game?


The way I read it, Kevin only said he was shipping 2-4 months from now, so who knows how much time they have spent already? And we can guess from the 3D graphics and space combat that it isn't Pop-Cap, but what if it is?

Fair enough. I didn't read it as such, but looking back, you are probably right that the date is 2-4 months until release and not total development time. I didn't mean to be down on mobile or other smaller game developers, and I'm sorry you took offense. Though I must admit that I am somewhat jaded against PopCap and the like because I feel like I've wasted entirely too much of my life playing them and have basically nothing to show for it. ^_^ So if I sounded like I was criticizing smaller games it was probably my natural aversion coming out, and I apologize because that was certainly not my intention.

Please don't dismiss developers who can crank out games in 2-4 months; that's a pretty typical time frame for us in mobile phones.

While I didn't include mobile phone games (I never play them, myself), it doesn't seem like I would be mistaken to lump them in the same genre as PopCap and other online games of its ilk. Having reread what I wrote, I don't feel I was being dismissive of mobile phone games at all. I was speaking specifically from the perspective that the original author was working on a 3D PC game of some larger scope, hence 3D explosions of aircraft carriers. When I mentioned a PopCap game, I did so in contrast to 2-4 months being "whimsical fancy". Thus, to make a PopCap game (or any mobile games where similar production ideals and goals might be used) in the span of 2-4 months would be realistic.

Again, I apologize if you read my message as dismissive. That was not my intention, and I thank you for bringing to my attention the possibility that the time frame mentioned by the original author was not meant to represent the total time allotted for game development on that project, and upon consideration and agreement with your assessment, I hereby withdraw my critique as it regards to the timeframe heretofore mentioned.

-- Scott

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