[gameprogrammer] Re: Fire on the first day?
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 24 Mar 2007 17:14:54 -0600
On Mar 24, 2007, at 3:12 PM, Peter M. wrote:
Scott Harper wrote:
So 2-4 months just seems like a whimsical fancy to me, unless of
course you're making a Pop-Cap game?
The way I read it, Kevin only said he was shipping 2-4 months from
now, so who knows how much time they have spent already? And we can
guess from the 3D graphics and space combat that it isn't Pop-Cap,
but what if it is?
Fair enough. I didn't read it as such, but looking back, you are
probably right that the date is 2-4 months until release and not
total development time. I didn't mean to be down on mobile or other
smaller game developers, and I'm sorry you took offense. Though I
must admit that I am somewhat jaded against PopCap and the like
because I feel like I've wasted entirely too much of my life playing
them and have basically nothing to show for it. ^_^ So if I sounded
like I was criticizing smaller games it was probably my natural
aversion coming out, and I apologize because that was certainly not
my intention.
Please don't dismiss developers who can crank out games in 2-4
months; that's a pretty typical time frame for us in mobile phones.
While I didn't include mobile phone games (I never play them,
myself), it doesn't seem like I would be mistaken to lump them in the
same genre as PopCap and other online games of its ilk. Having
reread what I wrote, I don't feel I was being dismissive of mobile
phone games at all. I was speaking specifically from the perspective
that the original author was working on a 3D PC game of some larger
scope, hence 3D explosions of aircraft carriers. When I mentioned a
PopCap game, I did so in contrast to 2-4 months being "whimsical
fancy". Thus, to make a PopCap game (or any mobile games where
similar production ideals and goals might be used) in the span of 2-4
months would be realistic.
Again, I apologize if you read my message as dismissive. That was
not my intention, and I thank you for bringing to my attention the
possibility that the time frame mentioned by the original author was
not meant to represent the total time allotted for game development
on that project, and upon consideration and agreement with your
assessment, I hereby withdraw my critique as it regards to the
timeframe heretofore mentioned.
-- Scott
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- [gameprogrammer] Re: Fire on the first day?
- From: Josh Stewart
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- [gameprogrammer] Re: Fire on the first day?
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- [gameprogrammer] Re: Fire on the first day?
- From: Kevin Jenkins
- [gameprogrammer] Re: Fire on the first day?
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- [gameprogrammer] Re: Fire on the first day?
- From: Scott Harper
- [gameprogrammer] Re: Fire on the first day?
- From: Peter M.
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- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
- » [gameprogrammer] Re: Fire on the first day?
Scott Harper wrote:
So 2-4 months just seems like a whimsical fancy to me, unless of course you're making a Pop-Cap game?
The way I read it, Kevin only said he was shipping 2-4 months from now, so who knows how much time they have spent already? And we can guess from the 3D graphics and space combat that it isn't Pop-Cap, but what if it is?
- [gameprogrammer] Re: Fire on the first day?
- From: Josh Stewart
- [gameprogrammer] Re: Fire on the first day?
- From: Sam Nova
- [gameprogrammer] Re: Fire on the first day?
- From: Kevin Jenkins
- [gameprogrammer] Re: Fire on the first day?
- From: Leighton Haynes
- [gameprogrammer] Re: Fire on the first day?
- From: Kevin Jenkins
- [gameprogrammer] Re: Fire on the first day?
- From: DARKGuy .
- [gameprogrammer] Re: Fire on the first day?
- From: Scott Harper
- [gameprogrammer] Re: Fire on the first day?
- From: Peter M.