[gameprogrammer] Re: Fire on the first day?
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 24 Mar 2007 01:47:15 -0600
I'm not going to berate you for wanting to fire the guy so soon, as I
think there's been a lot of that already and I wouldn't have anything
new to add... But to this:
Also, developing a full game in 2-4 months? whoah, that could be
possible if no one you have in your team has a life... a game now
requires lots, lots of time... from about half a year to a year or
two I tell ya, there's no way you can ship a game in that
deadline... or at least, a decent one.
I have a supportive comment. I did bug testing at a company for
about 4 months, during which time we finished up an 8 month project.
The game was VERY basic, the levels simplistic, and in the time I was
there I saw the game go from grand idea to watered-down crap with bad
voice acting and dialogue complete with internal nicknames for
characters used.
This was also a SEQUEL game, so they already had the engine WRITTEN
from the first one! Level design, bug testing, enemy AI, and engine
changes all took the entire 8 month period and they STILL couldn't
add in enough to make the game truly great. Or even really that
GOOD. So 2-4 months just seems like a whimsical fancy to me, unless
of course you're making a Pop-Cap game?
Anyway, sorry for being so harsh, and I know everyone's already being
rather berating to you already. I hope you can make a good choice
that doesn't leave you with a sullied name and this guy alone on his
ass worse off than before. I would probably make a horrible manager,
as I don't think I COULD fire someone the first day even if their
conduct was GROSSLY disrespectful! ^_^
Best of luck,
-- Scott
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