[gameprogrammer] Re: Fire on the first day?

I'm not going to berate you for wanting to fire the guy so soon, as I think there's been a lot of that already and I wouldn't have anything new to add... But to this:

Also, developing a full game in 2-4 months? whoah, that could be possible if no one you have in your team has a life... a game now requires lots, lots of time... from about half a year to a year or two I tell ya, there's no way you can ship a game in that deadline... or at least, a decent one.

I have a supportive comment. I did bug testing at a company for about 4 months, during which time we finished up an 8 month project. The game was VERY basic, the levels simplistic, and in the time I was there I saw the game go from grand idea to watered-down crap with bad voice acting and dialogue complete with internal nicknames for characters used.

This was also a SEQUEL game, so they already had the engine WRITTEN from the first one! Level design, bug testing, enemy AI, and engine changes all took the entire 8 month period and they STILL couldn't add in enough to make the game truly great. Or even really that GOOD. So 2-4 months just seems like a whimsical fancy to me, unless of course you're making a Pop-Cap game?

Anyway, sorry for being so harsh, and I know everyone's already being rather berating to you already. I hope you can make a good choice that doesn't leave you with a sullied name and this guy alone on his ass worse off than before. I would probably make a horrible manager, as I don't think I COULD fire someone the first day even if their conduct was GROSSLY disrespectful! ^_^

Best of luck,
-- Scott

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