[gameprogrammer] Re: Feedback on game project
- From: "richard sabbarton" <richard.sabbarton@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 14 Oct 2007 10:53:33 +0100
Hi There,
My team consists of just little old me so I am not "recruiting" as such. I
do feel, however, that this project is going to be too much for me to
complete on my own. Also, I don't have any intention of releasing this to
make money so any assistance I do get will be purly voluntary and unpaid. A
slot in the credits if it ever gets finished is all I can offer.
Let's take this conversation off-list. You have my direct e-mail. Why
don't you let me know where your strengths are and what you enjoy doing
(more important I think) and if there is anything we can work together on
then your help would be appreciated.
Regards
Richard
On 14/10/2007, (r)£$ǖv@M$Ħ ¢(c) $...........
<theamericansushi@xxxxxxxxx> wrote:
>
> So are you taking people in to your team because I am looking for a Game
> Dev team to join right now and i was wondering if you were recruiting?
> Please reply.....
>
> On 10/14/07, richard sabbarton <richard.sabbarton@xxxxxxxxx> wrote:
> >
> > Hi All,
> >
> > Back in May I started on a game project using a number of different
> > ideas that I had previously looked at but never implemented. I am really
> > quite new to game development and I haven't been programming in C++ for that
> > long either. Shortly after starting this project, on the 20th June, my Wife
> > and I had another baby. That means I have spent the last few months knee
> > deep in nappies rather than coding, which I don't mind.
> >
> > Anyway... I am now starting to get back into the swing of things on the
> > development front and, before I go headlong into this project again, I am
> > hoping to get some feedback on the concept, style, graphics, etc etc.
> >
> > So, if you have a spare few minutes, maybe you could download
> > (519kb) and unzip (preserve folder structure) and run the program and let me
> > know what you think.
> >
> > Download the program and support files here:
> > http://www.fullonsoftware.co.uk/downloads/files/ProjectDeep.zip
> >
> > You can take a look at my website here:
> > http://www.fullonsoftware.co.uk
> >
> > The game, ProjectDEEP, has the following concept ideas:
> > - Underwater
> > - 3D
> > - Shoot-em-up
> > - Head-to-Head
> > - Submarine
> > - Deathmatch
> > - Network Play
> >
> > In the short time I had working on this project I have managed to code
> > the following parts. Not a great deal at the moment but I want to get some
> > feedback on whether this is really a worthwhile project and should I
> > continue. So far I have:
> > - Basic menu system and state engine
> > - Basic Game Engine with controls, HUD, etc.
> > - Weapon fire (but nothing to fire at)
> > - Model storage format and loading
> >
> > All it does is load the main menu and, when you click PLAY it takes you
> > into an underwater scene with HUD display. You can move around (control
> > details in the ReadMe) and shoot (the floor is the only target). There is
> > also a partially built model in front of you. That is it. But your
> > feedback would be greatly appreciated. This project does not use any 3rd
> > party game engines. It is just C++ and OpenGL.
> >
> > Thanks Guys
> >
> > Richard
> >
>
>
>
> --
> Reply,
> (r)(((???£ Ŝǖ"v@ˉ˘MśĦ ¢ ???)))(c)
- References:
- [gameprogrammer] Feedback on game project
- From: richard sabbarton
- [gameprogrammer] Re: Feedback on game project
- From: ®£$ǖ\"v@M$Ħ ¢© $...........
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- [gameprogrammer] Feedback on game project
- From: richard sabbarton
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- From: ®£$ǖ\"v@M$Ħ ¢© $...........