[gameprogrammer] Re: Feedback on game project
- From: "DARKGuy ." <dark.guy.2008@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 14 Oct 2007 04:31:46 -0400
Greetings Richard.
I just tested your game project... I must say I'm impressed - I've been
working on game engines since Dec. 2006 and so far all I have is a nice 2D
one using OpenGL - your model loading, input handling and maneuvering is
impressive to me, great job on that! (if I may ask, what/how do you load the
model? (and what format is it?), I'm really interested about it :), bravo!).
The HUD looks fairly nice to me, reminds me of the Starlancer game, pretty
intuitive I could at least figure out what some of the elements were with
just looking at them.
Mouse maneuvering is a bliss, can't say much about the keyboard because it's
set for debugging purposes like that, but movement is great using your
debugging keys.
The mouse cursor is neat too :). Nice effect on the ground ;).
So far it's really good, I like it - time to shape it and keep working on
it, looks like it's gonna be a good one ;).
Also, I'm a bit curious - will it be able to work on Linux too? ;).
Good luck and keep it up!!
- DARKGuy.
On 10/13/07, richard sabbarton <richard.sabbarton@xxxxxxxxx> wrote:
>
> Hi All,
>
> Back in May I started on a game project using a number of different ideas
> that I had previously looked at but never implemented. I am really quite
> new to game development and I haven't been programming in C++ for that long
> either. Shortly after starting this project, on the 20th June, my Wife and
> I had another baby. That means I have spent the last few months knee deep
> in nappies rather than coding, which I don't mind.
>
> Anyway... I am now starting to get back into the swing of things on the
> development front and, before I go headlong into this project again, I am
> hoping to get some feedback on the concept, style, graphics, etc etc.
>
> So, if you have a spare few minutes, maybe you could download (519kb) and
> unzip (preserve folder structure) and run the program and let me know what
> you think.
>
> Download the program and support files here:
> http://www.fullonsoftware.co.uk/downloads/files/ProjectDeep.zip
>
> You can take a look at my website here:
> http://www.fullonsoftware.co.uk
>
> The game, ProjectDEEP, has the following concept ideas:
> - Underwater
> - 3D
> - Shoot-em-up
> - Head-to-Head
> - Submarine
> - Deathmatch
> - Network Play
>
> In the short time I had working on this project I have managed to code the
> following parts. Not a great deal at the moment but I want to get some
> feedback on whether this is really a worthwhile project and should I
> continue. So far I have:
> - Basic menu system and state engine
> - Basic Game Engine with controls, HUD, etc.
> - Weapon fire (but nothing to fire at)
> - Model storage format and loading
>
> All it does is load the main menu and, when you click PLAY it takes you
> into an underwater scene with HUD display. You can move around (control
> details in the ReadMe) and shoot (the floor is the only target). There is
> also a partially built model in front of you. That is it. But your
> feedback would be greatly appreciated. This project does not use any 3rd
> party game engines. It is just C++ and OpenGL.
>
> Thanks Guys
>
> Richard
>
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