[gameprogrammer] Feedback on game project
- From: "richard sabbarton" <richard.sabbarton@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 13 Oct 2007 23:11:46 +0100
Hi All,
Back in May I started on a game project using a number of different ideas
that I had previously looked at but never implemented. I am really quite
new to game development and I haven't been programming in C++ for that long
either. Shortly after starting this project, on the 20th June, my Wife and
I had another baby. That means I have spent the last few months knee deep
in nappies rather than coding, which I don't mind.
Anyway... I am now starting to get back into the swing of things on the
development front and, before I go headlong into this project again, I am
hoping to get some feedback on the concept, style, graphics, etc etc.
So, if you have a spare few minutes, maybe you could download (519kb) and
unzip (preserve folder structure) and run the program and let me know what
you think.
Download the program and support files here:
http://www.fullonsoftware.co.uk/downloads/files/ProjectDeep.zip
You can take a look at my website here:
http://www.fullonsoftware.co.uk
The game, ProjectDEEP, has the following concept ideas:
- Underwater
- 3D
- Shoot-em-up
- Head-to-Head
- Submarine
- Deathmatch
- Network Play
In the short time I had working on this project I have managed to code the
following parts. Not a great deal at the moment but I want to get some
feedback on whether this is really a worthwhile project and should I
continue. So far I have:
- Basic menu system and state engine
- Basic Game Engine with controls, HUD, etc.
- Weapon fire (but nothing to fire at)
- Model storage format and loading
All it does is load the main menu and, when you click PLAY it takes you into
an underwater scene with HUD display. You can move around (control details
in the ReadMe) and shoot (the floor is the only target). There is also a
partially built model in front of you. That is it. But your feedback would
be greatly appreciated. This project does not use any 3rd party game
engines. It is just C++ and OpenGL.
Thanks Guys
Richard
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