[gameprogrammer] Re: Favorite Game
- From: "Avi Love" <chatty13@xxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Wed, 20 Oct 2004 15:56:25 -0400
I think that is becoming a trademark in the entertainment world. The sequel
is never as good as the first. There are a few games I can think of which
have broken that many of which have been mentioned already Quake 2, FF
series, and of course HL2. Although Descent was the best out of the series I
thought the Descent Freespace games were very good. Age of Empires is the
strategy game everyone knows. I know 7 year olds just starting on games who
already know what AoE is. I always say gameplay is more important than
everything. I'm in the process of making an RPG. The first thing I did was
write the beginning of the storyline. Then I wrote the end to give it
direction. After writing the beginning I had some plans for a few levels one
of which involved finding your way through some crates to get to a base
entrance, but then I thought that would be boring and just a cheap way to
add "puzzles". Slightly reminiscent of Half Life's jumping puzzles. So that
entire level has been eliminated and now you simply take an elevator. I
honestly think that if developers stopped trying to make their games bigger
and better looking and just tried to make them good we would see advancement
in the gaming industry.
-Avi
----- Original Message -----
From: "grant hallman" <unilogic@xxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Wednesday, October 20, 2004 6:11 AM
Subject: [gameprogrammer] Re: Favorite Game
> At 09:03 PM 19-10-04 -0400, you wrote:
>>I still play both the original doom, and doom 2 simply because they are
>>great games. Like I say I thouroughly enjoyed Doom 3, but I dont think I
>>will ever go back and play it again. I already know what happens at every
>>turn and nothing is ever going to change. As you say the gameplay just
>>isnt
>>good enough to make the "classics" list.
>
> I played Doom 1 a few times, then i discovered Descent, which was a
> fully-3D FPS, and spent years developing (somewhat notorious ;) custom
> levels for it. Descent 3 came out and like Doom 3, the graphics were
> stunning but someone had forgotten to add good engaging gameplay.
>
> Then i found European Air War, IMHO the best, most realistic WW2 air
> combat
> sim ever, and Age of Empires (AoE), which i followed up thru Age of
> Conquerers (getting better gameplay each rev) and finally Age of
> Mythology,
> when once again the graphic got better (sort of) and the gameplay
> suffered.
>
> Notice a pattern here?
>
> I still like AoE - there's a good balance of weapons, the AI puts up a
> good
> fight, and the gameplay requires strategy and infrastructure as well as
> good tactics. Plus u get a new level map every game, and u can write
> script
> for the levelbuilder to tweak the kind of levels it makes. (Free scripts
> available, contact me.)
>
> Don't forget your gameplay. If u wanna get rich writing games, a good
> original idea is a lot more important that the graphics library u chose,
> IMHO.
>
> cheers - grant
>
>
>
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- References:
- [gameprogrammer] Favorite Game
- From: Beth Love
- [gameprogrammer] Re: Favorite Game
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- [gameprogrammer] Re: Favorite Game
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- [gameprogrammer] Re: Favorite Game
- From: Avi Love
- [gameprogrammer] Re: Favorite Game
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- [gameprogrammer] Re: Favorite Game
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- [gameprogrammer] Re: Favorite Game
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- [gameprogrammer] Favorite Game
- From: Beth Love
- [gameprogrammer] Re: Favorite Game
- From: Scott Harper
- [gameprogrammer] Re: Favorite Game
- From: Jake The Snake Briggs
- [gameprogrammer] Re: Favorite Game
- From: Avi Love
- [gameprogrammer] Re: Favorite Game
- From: Jake The Snake Briggs
- [gameprogrammer] Re: Favorite Game
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- [gameprogrammer] Re: Favorite Game
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