[gameprogrammer] Re: FSAA in OpenGL


On 2008-08-08, at 14:15, Roger Durañona wrote:

Does somebody knows a good tutorial about implementing Full Screen Antialias in OpenGL? I have been using Nehe lesson 46, but it is too Win32 oriented and makes use of some non standard libs. I would prefer something portable and based on OpenGL extensions.


The creation of a FSAA context is platform dependant, as you have to request a specific pixel format.

OpenGL provides some functions that are often ignored by the driver. (like useing glEnable(GL_MULTISAMPLE);

Regards

--
kuon

http://kuon.goyman.com
http://goyman.com


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