[gameprogrammer] Re: FSAA in OpenGL
- From: "Nicolas Goy, Kuon" <kuon@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 8 Aug 2008 14:25:49 +0200
On 2008-08-08, at 14:15, Roger Durañona wrote:
Does somebody knows a good tutorial about implementing Full Screen
Antialias in OpenGL? I have been using Nehe lesson 46, but it is too
Win32 oriented and makes use of some non standard libs. I would
prefer something portable and based on OpenGL extensions.
The creation of a FSAA context is platform dependant, as you have to
request a specific pixel format.
OpenGL provides some functions that are often ignored by the driver.
(like useing glEnable(GL_MULTISAMPLE);
Regards
--
kuon
http://kuon.goyman.com
http://goyman.com
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- References:
- [gameprogrammer] FSAA in OpenGL
- From: Roger Durañona
Other related posts:
- » [gameprogrammer] FSAA in OpenGL
- » [gameprogrammer] Re: FSAA in OpenGL
- [gameprogrammer] FSAA in OpenGL
- From: Roger Durañona