[gameprogrammer] Re: Extending and Configuring my game
- From: "Chris Nystrom" <cnystrom@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 8 Feb 2007 20:58:11 -0600
On 2/8/07, Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx> wrote:
I'm working on a racing game and the racing tracks, cars and car updates
(like engine, suspensions, NOS) could easily be read from a .ini file. My
problems is if I use .ini files, the player could edit those files and then
cheat on my game. What could I use for that?
Are you using a library for your text config file or doing your own thing?
I was thinking of using the Configuration File Library
(http://home.gna.org/cfl/). Is there something better?
Chris
--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Saving the world from web programming.
http://www.newio.org - AIM: nystromchris
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- References:
- [gameprogrammer] Extending and Configuring my game
- From: Edilson Vasconcelos de Melo Junior
Other related posts:
- » [gameprogrammer] Extending and Configuring my game
- » [gameprogrammer] Re: Extending and Configuring my game
- » [gameprogrammer] Re: Extending and Configuring my game
- » [gameprogrammer] Re: Extending and Configuring my game
I'm working on a racing game and the racing tracks, cars and car updates (like engine, suspensions, NOS) could easily be read from a .ini file. My problems is if I use .ini files, the player could edit those files and then cheat on my game. What could I use for that?
- [gameprogrammer] Extending and Configuring my game
- From: Edilson Vasconcelos de Melo Junior