[gameprogrammer] Re: Extending and Configuring my game

On 2/8/07, Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx> wrote:

I'm working on a racing game and the racing tracks, cars and car updates
(like engine, suspensions, NOS) could easily be read from a .ini file. My
problems is if I use .ini files, the player could edit those files and then
cheat on my game. What could I use for that?

Are you using a library for your text config file or doing your own thing?

I was thinking of using the Configuration File Library
(http://home.gna.org/cfl/). Is there something better?

Chris

--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Saving the world from web programming.
http://www.newio.org - AIM: nystromchris

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