[gameprogrammer] Re: Extended memory

sometime you might want to check out SDL, it's truly awesome.

i used to do mode 13 game programming etc and refused to go to "windows" til
i saw sdl.

www.libsdl.org

it's multiplatform too so that you can recompile on many platforms w/o
changing code

----- Original Message ----- 
From: "Max R" <kasplurpo@xxxxxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Monday, September 06, 2004 1:58 PM
Subject: [gameprogrammer] Re: Extended memory


> I think #2 sums it up pretty well - simplicity over capability. Though
technically right now I'm not really working on a game, this is actually a
data processing program for a digital telescope, but its basically the same
kind of thing
>
> Anyway, thanks for all the help - watcom solved most of by problems by
itself, though I'll try to track down that EMM thing - some of my functions
don't seem to work in protected mode
>
>
>
>
> --- Robbert de Groot <zekaric@xxxxxxxx> wrote:
> > why is it he wants to use dos? is it just for fun?
>
> I can't comment on where he lives or for what purposes he needs to run DOS
> instead of a more moderm system with windows but there could be many
> reasons.
>
> 1/ Where he lives in the world there exists many people with older systems
> that can not run windows 95 even and DOS is still prevalent.
>
> 2/ He's making a kiosk game where simplicity may over ride the need for a
> more complex system.  DOS game programming was orders of magnitude easier
> than coding the same game under a windows.  That is assuming you are using
> existing libraries for graphics and sound to help out.  If you are doing
> everthing then the reverse is true.
>
> 3/ The client spec'ed the requirements of a DOS game so there is no
choice.
>
> Some of the top of the old noggin.
>
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