[gameprogrammer] Re: Extended memory
- From: Max R <kasplurpo@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 6 Sep 2004 13:58:12 -0700 (PDT)
I think #2 sums it up pretty well - simplicity over capability. Though
technically right now I'm not really working on a game, this is actually a data
processing program for a digital telescope, but its basically the same kind of
thing
Anyway, thanks for all the help - watcom solved most of by problems by itself,
though I'll try to track down that EMM thing - some of my functions don't seem
to work in protected mode
--- Robbert de Groot <zekaric@xxxxxxxx> wrote:
> why is it he wants to use dos? is it just for fun?
I can't comment on where he lives or for what purposes he needs to run DOS
instead of a more moderm system with windows but there could be many
reasons.
1/ Where he lives in the world there exists many people with older systems
that can not run windows 95 even and DOS is still prevalent.
2/ He's making a kiosk game where simplicity may over ride the need for a
more complex system. DOS game programming was orders of magnitude easier
than coding the same game under a windows. That is assuming you are using
existing libraries for graphics and sound to help out. If you are doing
everthing then the reverse is true.
3/ The client spec'ed the requirements of a DOS game so there is no choice.
Some of the top of the old noggin.
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