[gameprogrammer] Re: Embedding images with alpha channels into a program

Why not try using .tga files?
Those have an alpha channel in them.


From: Bernhard Bliem <bernhard.bliem@xxxxxxxxx>
Reply-To: gameprogrammer@xxxxxxxxxxxxx
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Embedding images with alpha channels into a 
program
Date: Sun, 16 May 2004 18:35:34 +0200

Hi,

I'm writing a GUI library on top of SDL. Now I want shadows for dialogs.
I could use .png files, but I want to compile the images into the
program. I used .xpm for all other images, but this time I need an alpha
channel, because the shadow is a black to transparent gradient. AFAIK
.xpm doesn't have an alpha channel. Is there a way to compile .png files
into the program? Or is there any other format that I can use for that
purpose, that has an alpha channel?

Thanks,
Bernhard


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