Hi, I'm writing a GUI library on top of SDL. Now I want shadows for dialogs. I could use .png files, but I want to compile the images into the program. I used .xpm for all other images, but this time I need an alpha channel, because the shadow is a black to transparent gradient. AFAIK .xpm doesn't have an alpha channel. Is there a way to compile .png files into the program? Or is there any other format that I can use for that purpose, that has an alpha channel? Thanks, Bernhard --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html