[gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: David Olofson <david@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 7 Apr 2005 19:28:43 +0200
On Thursday 07 April 2005 19.22, David Olofson wrote:
> On Monday 04 April 2005 19.56, Julien Pauty wrote:
> [...]
> > checking for _setjmp... yes
> > checking for setjmp... yes
> > checking for sigsetjmp... no
> > checking for _longjmp... yes
> > checking for longjmp... yes
> > checking for siglongjmp... no
[...]
> Where is it supposed to be? And why does it come out as __longjmp()?
(Sorry; 'it' is of course _longjmp(), which is what EEL prefers to use
if both longjmp() and _longjmp() are available.)
//David Olofson - Programmer, Composer, Open Source Advocate
.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
--- http://olofson.net --- http://www.reologica.se ---
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- References:
- [gameprogrammer] EEL 0.1.2 with EELBox SDL binding
- From: David Olofson
- [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: Julien Pauty
- [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: David Olofson
Other related posts:
- » [gameprogrammer] EEL 0.1.2 with EELBox SDL binding
- » [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- » [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- » [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- » [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- » [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- [gameprogrammer] EEL 0.1.2 with EELBox SDL binding
- From: David Olofson
- [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: Julien Pauty
- [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: David Olofson