[gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding

On Thursday 07 April 2005 19.22, David Olofson wrote:
> On Monday 04 April 2005 19.56, Julien Pauty wrote:
> [...]
> > checking for _setjmp... yes
> > checking for setjmp... yes
> > checking for sigsetjmp... no
> > checking for _longjmp... yes
> > checking for longjmp... yes
> > checking for siglongjmp... no
[...]
> Where is it supposed to be? And why does it come out as __longjmp()?

(Sorry; 'it' is of course _longjmp(), which is what EEL prefers to use 
if both longjmp() and _longjmp() are available.)


//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
|  Free/Open Source audio engine for games and multimedia.  |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
   --- http://olofson.net --- http://www.reologica.se ---


---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: