[gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: David Olofson <david@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 7 Apr 2005 19:22:10 +0200
On Monday 04 April 2005 19.56, Julien Pauty wrote:
[...]
> checking for _setjmp... yes
> checking for setjmp... yes
> checking for sigsetjmp... no
> checking for _longjmp... yes
> checking for longjmp... yes
> checking for siglongjmp... no
[...]
So, they should be there - both signal saving and "quick" versions, it
seems. My Linux->Win32 cross is rather weird by comparison, but it
works just fine...
Where is it supposed to be? And why does it come out as __longjmp()?
Anyway, what I did find was some supposedly missing stuff in my
configure.in. Weird thing is, it works just fine with my cross
compiler (mingw32 only; no cygwin stuff), which had the same "bug".
So, I don't know whether or not I've fixed it. I suspect it works on
my cross because the right lib "just happens" to be pulled in for
other reasons...
Might be some gcc 2.9x issues left (fixed a bunch today, and EEL
works; messing with EELBox right now), and maybe I'll see if I can
fix AMD64 - then there'll be an EEL 0.1.3 release to try out.
//David Olofson - Programmer, Composer, Open Source Advocate
.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
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- From: David Olofson
- [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: David Olofson
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- » [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: David Olofson
- [gameprogrammer] EEL 0.1.2 with EELBox SDL binding
- From: David Olofson
- [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: David Olofson
- [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: Julien Pauty