[gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding

On Monday 04 April 2005 19.56, Julien Pauty wrote:
[...]
> checking for _setjmp... yes
> checking for setjmp... yes
> checking for sigsetjmp... no
> checking for _longjmp... yes
> checking for longjmp... yes
> checking for siglongjmp... no
[...]

So, they should be there - both signal saving and "quick" versions, it 
seems. My Linux->Win32 cross is rather weird by comparison, but it 
works just fine...

Where is it supposed to be? And why does it come out as __longjmp()?

Anyway, what I did find was some supposedly missing stuff in my 
configure.in. Weird thing is, it works just fine with my cross 
compiler (mingw32 only; no cygwin stuff), which had the same "bug". 
So, I don't know whether or not I've fixed it. I suspect it works on 
my cross because the right lib "just happens" to be pulled in for 
other reasons...

Might be some gcc 2.9x issues left (fixed a bunch today, and EEL 
works; messing with EELBox right now), and maybe I'll see if I can 
fix AMD64 - then there'll be an EEL 0.1.3 release to try out.


//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
|  Free/Open Source audio engine for games and multimedia.  |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
   --- http://olofson.net --- http://www.reologica.se ---


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