[gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: David Olofson <david@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 4 Apr 2005 16:42:27 +0200
On Monday 04 April 2005 15.04, Julien Pauty wrote:
[...]
> Hi, here is my contribution.
> I tried under cygwin, but I have a compilation issue, here is what I
> get :
>
> *** Warning: linker path does not have real file for library
> -lwinmm.
It was a long time ago I messed with the low level details of DLLs on
Win32, but isn't this what you get if there's no DLL or exports file?
(In old versions, there was a little icky C program that was compiled
as part of the build process - of course, with the wrong compiler, if
you were cross-compiling...)
Maybe my scripts have autotools looking for winmm in the wrong place?
[...]
> /home/EEL-0.1.2/src/e_state.c:547: undefined reference to
> `__longjmp'
Uh oh. There are (at least) three versions of *setjmp() and
*longjmp(). Most platforms have two versions of each. For some reason
that's beyond me, there is no correlation between the two "sets"; you
can have setjmp() and _longjmp(), for example. I'm trying to handle
that with some ifdefs, and it works on Linux and my cross compiler
with mingw32, but I guess missed something...
Can you post the output from ./configure and/or configure.log?
(Actually, I just need to know which ones of these functions your
platform provides.)
//David Olofson - Programmer, Composer, Open Source Advocate
.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
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--- http://olofson.net --- http://www.reologica.se ---
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- » [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- » [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: Julien Pauty
- [gameprogrammer] EEL 0.1.2 with EELBox SDL binding
- From: David Olofson
- [gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding
- From: Julien Pauty