[gameprogrammer] Re: EEL 0.1.2 with EELBox SDL binding

On Monday 04 April 2005 15.04, Julien Pauty wrote:
[...]
> Hi, here is my contribution.
> I tried under cygwin, but I have a compilation issue, here is what I
> get  : 
> 
> *** Warning: linker path does not have real file for library
> -lwinmm.

It was a long time ago I messed with the low level details of DLLs on 
Win32, but isn't this what you get if there's no DLL or exports file? 
(In old versions, there was a little icky C program that was compiled 
as part of the build process - of course, with the wrong compiler, if 
you were cross-compiling...)

Maybe my scripts have autotools looking for winmm in the wrong place?


[...]
> /home/EEL-0.1.2/src/e_state.c:547: undefined reference to
> `__longjmp' 

Uh oh. There are (at least) three versions of *setjmp() and 
*longjmp(). Most platforms have two versions of each. For some reason 
that's beyond me, there is no correlation between the two "sets"; you 
can have setjmp() and _longjmp(), for example. I'm trying to handle 
that with some ifdefs, and it works on Linux and my cross compiler 
with mingw32, but I guess missed something...

Can you post the output from ./configure and/or configure.log? 
(Actually, I just need to know which ones of these functions your 
platform provides.)


//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
|  Free/Open Source audio engine for games and multimedia.  |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
   --- http://olofson.net --- http://www.reologica.se ---


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