[gameprogrammer] Re: DirectX9 running in Internet Explorer / My apologies

On Wed, 2005-08-10 at 09:54 +1000, Triston O'Connor wrote:
> Err.. to avoid more browser related posts let me rephrase what I said
> earlier...
> 
> I like Opera very much, I also like Firefox very much. I use Opera about 4x
> as much as I use Firefox because there are many things I like better about
> Opera than Firefox.
> 
> They are both good - just like IE they both have their own little
> differences in interpreting code, html and css.
> 
> Please don't burn me for saying Opera kicks the crap out of Firefox ;)

I hope no one gets upset about that. I know I'm not going to worry
about. Everyone is entitled to their personal opinions. So far we have
managed to have a nice friendly discussion even though everyone has
strong feelings on the matter. That is what I like most about this list.
People are so polite. 

Recently I quit a list because I realized that *I* was behaving in a way
that *I* would not tolerate on my own list. I got caught up in a flame
war about an off topic subject that went on for nearly a week. I hate it
when that happens.

As far as I can tell this discussion is on topic. We would all love to
have a way for people to browse to games that are as nice as commercial
boxed games. Discussing the problems of doing that is on topic.

                Bob Pendleton

> 
> Triston. 
> 
> > -----Original Message-----
> > From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-
> > bounce@xxxxxxxxxxxxx] On Behalf Of Triston O'Connor
> > Sent: Wednesday, 10 August 2005 9:03 AM
> > To: gameprogrammer@xxxxxxxxxxxxx
> > Subject: [gameprogrammer] Re: DirectX9 running in Internet Explorer / My
> > apologies
> > 
> > First off, thank you all, particularly Kevin and Paulo, for your links and
> > advice...
> > 
> > I'm sorry, I didn't mean to start another IE vs Firefox... IMHO Opera
> > kicks
> > the crap out of both these browsers - FF has got its place though :)
> > 
> > The project I would be using this for would be running on Windows ONLY.
> > Not
> > only that but it is not exactly for a website, the 'site' that currently
> > uses QTVR + Flash (inside the QT aarrrggh!) is to be installed on the hard
> > disk of a specific number of computers - I do not need to worry too much
> > about security as I'll probably be running the pages in a WebBrowser
> > control
> > or in a HTA. The reason I wanted to run DX in the browser is because the
> > QTVR is dodgy, is a big file size, crashes QT intermittently, has dodgy
> > authoring software, is very limited etc etc etc... I just don't like it.
> > In my (recent) experience Shockwave 3D has been buggy and a pain in the
> > bum,
> > so I started looking at alternatives. I spent a few hours playing with C#
> > and DirectX9 the other and was amazed at how easy it was to recreate a lot
> > of the functionality I was after plus have so many options for expansion.
> > I
> > figured writing an ActiveX control for a webpage (or HTA) would take a
> > little more time than finding alternative software, purchasing, learning,
> > fixing etc etc etc... and the benefits of doing it myself would be that I
> > had all the say in what we could and couldn't do.
> > 
> > The ideal solution to my problem would be to have an exe file that opens
> > up
> > a full screen directx window that has the pseudo QTVR (actually just an
> > image on a sphere) loaded up where you can click on hotspots and a
> > 'webpage'
> > comes up with information, the webpage will include text, pictures,
> > navigation/links, Flash animations and activities. Can you render a
> > WebBrowser control on to a directx surface?
> > 
> > If I go the AX control working I'm positive we would end up doing some
> > proper 3D stuff in this project and we would definitely re-use it in the
> > future.
> > 
> > So... they were my reasons for asking and once again sorry for all the
> > firefox vs ie crap. Firefox is clearly better and more and more people are
> > starting to use it. Its really nice to be able to develop a webpage with
> > some Javascript that actually works across all modern browsers without a
> > whole bunch of if's.
> > 
> > Thanks for listening :)
> > Triston.
> > 
> > 
> > > -----Original Message-----
> > > From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-
> > > bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins
> > > Sent: Wednesday, 10 August 2005 2:16 AM
> > > To: gameprogrammer@xxxxxxxxxxxxx
> > > Subject: [gameprogrammer] Re: DirectX9 running in Internet Explorer
> > >
> > > You can use any Microsoft supported language actually since Active X is
> > > a specification and not a language or code in itself.  I'm not sure if
> > > you can do Active X as an exe or not.  You can use DirectX, but you'll
> > > have to write your own renderer or find a totally open source solution.
> > >
> > > I haven't found any good resources on the net.  Most of my information
> > > comes from the windows help context.  The most comprehensive link I've
> > > found so far is
> > > http://www.oreilly.com/catalog/malmobcode/chapter/ch11.html
> > >
> > > You'll need these links before you publish
> > > Licensing ActiveX Controls
> > > http://msdn.microsoft.com/workshop/components/activex/licensing.asp
> > >
> > > Packing ActiveX Controls
> > > http://msdn.microsoft.com/workshop/components/activex/packaging.asp
> > >
> > > My blog is at http://www.rakkar.org/blog .  I didn't intend to write a
> > > blog of nothing but complaints but that's what it's turned out to be as
> > > a result of working with MFC :)
> > >
> > > Triston O'Connor wrote:
> > >
> > > > So I have to code it in C++, would I have to do everything in C++? Or
> > > could
> > > > I... err yeah reading from your last few emails I gather I could write
> > a
> > > dll
> > > > (in say C#) or even exe that uses directx and renders to the ActiveX
> > > > control's window? I'll have a bit of a play around with it.
> > > >
> > > > Do you know any good resources for creating ActiveX MFC Controls, I've
> > > never
> > > > done it before?
> > > >
> > > > Where is your blog?
> > > >
> > > > Thanks
> > > > Triston.
> > > >
> > > >
> > > >>-----Original Message-----
> > > >>From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-
> > > >>bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins
> > > >>Sent: Tuesday, 9 August 2005 12:28 PM
> > > >>To: gameprogrammer@xxxxxxxxxxxxx
> > > >>Subject: [gameprogrammer] Re: DirectX9 running in Internet Explorer
> > > >>
> > > >>It's hard as hell to be frank.  If you were to read my blog you would
> > > >>see just how much I've been complaining about this.
> > > >>
> > > >>Basically, you create an Active X MFC control.  Then you take the
> > > >>output, package it in a cab, pay $100-$400 to get a digital signature,
> > > >>and lastly embed it in the webpage.
> > > >>
> > > >>Triston O'Connor wrote:
> > > >>
> > > >>
> > > >>>Hey all,
> > > >>>
> > > >>>I'm wondering how hard it would be to write some sort of plugin
> > > (ActiveX
> > > >>>control?) for IE 6 that runs much like the WMP or QT ones do. I'd
> > like
> > > >>
> > > >>to be
> > > >>
> > > >>>able to use the <object> tags to plonk some 3D stuff right in the
> > > middle
> > > >>
> > > >>of
> > > >>
> > > >>>a page.
> > > >>>
> > > >>>I've been looking in to ActiveX controls a bit but am not sure how to
> > > >>
> > > >>get
> > > >>
> > > >>>these to run inside of IE. Can I write them in C#? How?
> > > >>>
> > > >>>*ANY* help would be appreciated.
> > > >>>
> > > >>>Thanks
> > > >>>Triston.
> > > >>>
> > > >>>
> > > >>>
> > > >>>
> > > >>>---------------------
> > > >>>To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> > > >>>
> > > >>>
> > > >>>
> > > >>>
> > > >>
> > > >>
> > > >>---------------------
> > > >>To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> > > >>
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
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> > > >
> > > >
> > >
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