[gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 09 Aug 2005 10:40:35 -0500
On Tue, 2005-08-09 at 10:29 +0300, Szasz Pal wrote:
> Btw, what would be the point in making a game to run in Internet Explorer?
> - You will loose all linux/mac/amiga/etc users
> - You will loose all non IE (eg. firefox) users (and since IE share is
> below 75% now, I think this is a big issue.
I didn't believe that statistic, so I checked on my own web sites. On
gameprogrammer.com the ratio of mozilla (firefox shows up in web logs as
a version of mozilla) to IE has been shifting pretty quickly. A year ago
it was close to 1/3 that is, one mozilla user for every 3 IE users. By
June and July it had shifted to 2/3. So far in August it is running
nearly 11/13. Now, gameprogrammer.com tends to be skew toward very
technical users, people who are much more likely to change their browser
than the general public. But, I also know that 2 years ago the
mozilla/IE ratio was closer to 1/20.
It does look like an IE only solution is no longer viable for technical
users. Very interesting indeed!
Bob Pendleton
>
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- [gameprogrammer] Re: DirectX9 running in Internet Explorer
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- [gameprogrammer] Re: DirectX9 running in Internet Explorer
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- [gameprogrammer] Re: DirectX9 running in Internet Explorer
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- [gameprogrammer] Re: DirectX9 running in Internet Explorer
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- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Alan Wolfe
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Roger D Vargas
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Triston O'Connor
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Paulo Pinto
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Szasz Pal