[gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 09 Aug 2005 09:16:14 -0700
You can use any Microsoft supported language actually since Active X is
a specification and not a language or code in itself. I'm not sure if
you can do Active X as an exe or not. You can use DirectX, but you'll
have to write your own renderer or find a totally open source solution.
I haven't found any good resources on the net. Most of my information
comes from the windows help context. The most comprehensive link I've
found so far is
http://www.oreilly.com/catalog/malmobcode/chapter/ch11.html
You'll need these links before you publish
Licensing ActiveX Controls
http://msdn.microsoft.com/workshop/components/activex/licensing.asp
Packing ActiveX Controls
http://msdn.microsoft.com/workshop/components/activex/packaging.asp
My blog is at http://www.rakkar.org/blog . I didn't intend to write a
blog of nothing but complaints but that's what it's turned out to be as
a result of working with MFC :)
Triston O'Connor wrote:
So I have to code it in C++, would I have to do everything in C++? Or could
I... err yeah reading from your last few emails I gather I could write a dll
(in say C#) or even exe that uses directx and renders to the ActiveX
control's window? I'll have a bit of a play around with it.
Do you know any good resources for creating ActiveX MFC Controls, I've never
done it before?
Where is your blog?
Thanks
Triston.
-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-
bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins
Sent: Tuesday, 9 August 2005 12:28 PM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: DirectX9 running in Internet Explorer
It's hard as hell to be frank. If you were to read my blog you would
see just how much I've been complaining about this.
Basically, you create an Active X MFC control. Then you take the
output, package it in a cab, pay $100-$400 to get a digital signature,
and lastly embed it in the webpage.
Triston O'Connor wrote:
Hey all,
I'm wondering how hard it would be to write some sort of plugin (ActiveX
control?) for IE 6 that runs much like the WMP or QT ones do. I'd like
to be
able to use the <object> tags to plonk some 3D stuff right in the middle
of
a page.
I've been looking in to ActiveX controls a bit but am not sure how to
get
these to run inside of IE. Can I write them in C#? How?
*ANY* help would be appreciated.
Thanks
Triston.
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- Follow-Ups:
- [gameprogrammer] Re: DirectX9 running in Internet Explorer / My apologies
- From: Triston O'Connor
- References:
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Triston O'Connor
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- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
- » [gameprogrammer] Re: DirectX9 running in Internet Explorer
So I have to code it in C++, would I have to do everything in C++? Or could I... err yeah reading from your last few emails I gather I could write a dll (in say C#) or even exe that uses directx and renders to the ActiveX control's window? I'll have a bit of a play around with it.
Do you know any good resources for creating ActiveX MFC Controls, I've never done it before?
Where is your blog?
Thanks Triston.
-----Original Message----- From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer- bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins Sent: Tuesday, 9 August 2005 12:28 PM To: gameprogrammer@xxxxxxxxxxxxx Subject: [gameprogrammer] Re: DirectX9 running in Internet Explorer
It's hard as hell to be frank. If you were to read my blog you would see just how much I've been complaining about this.
Basically, you create an Active X MFC control. Then you take the output, package it in a cab, pay $100-$400 to get a digital signature, and lastly embed it in the webpage.
Triston O'Connor wrote:
Hey all,
I'm wondering how hard it would be to write some sort of plugin (ActiveX control?) for IE 6 that runs much like the WMP or QT ones do. I'd like
to be
able to use the <object> tags to plonk some 3D stuff right in the middle
of
a page.
I've been looking in to ActiveX controls a bit but am not sure how to
get
these to run inside of IE. Can I write them in C#? How?
*ANY* help would be appreciated.
Thanks Triston.
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- [gameprogrammer] Re: DirectX9 running in Internet Explorer / My apologies
- From: Triston O'Connor
- [gameprogrammer] Re: DirectX9 running in Internet Explorer
- From: Triston O'Connor