[gameprogrammer] Re: Dark Basic

I say DarkBASIC all the way... there's more community support anyways.
Whereas the blitz community is way too private for my taste.

Besides they have FPS Creator o,o

On Nov 26, 2007 8:23 AM, David Olofson <david@xxxxxxxxxxx> wrote:

> On Monday 26 November 2007, (R)£$ǖ"v@M$Ħ ¢(c) $........... wrote:
> > Which do you guys consider a better engine for a FPS DarkBasic or
> > Blitz3D?
>
> Lua! ;-)
>
> Only half kidding, actually. It's a much nicer language than any BASIC
> dialect IMO, and it's small, light, fast (one of the fastest VMs
> around, and there is a JIT version as well), Free/Open Source,
> portable (runs on *anything*, basically - cell phones included), and
> has been used for scripting in quite a few commercial games. There is
> at least one 3D action game (an FPS IIRC) that is implemented
> entirely in Lua over an essentially "raw" 3D engine.
>
> (Disclaimer: My personal experience with Lua is limited to some
> testing and reading of the implementation source code as part of my
> research for my real time scripting language EEL.)
>
>
> //David Olofson - Programmer, Composer, Open Source Advocate
>
> .-------  http://olofson.net - Games, SDL examples  -------.
> |        http://zeespace.net - 2.5D rendering engine       |
> |       http://audiality.org - Music/audio engine          |
> |     http://eel.olofson.net - Real time scripting         |
> '--  http://www.reologica.se - Rheology instrumentation  --'
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
>

Other related posts: