[gameprogrammer] Re: Dark Basic

On Monday 26 November 2007, ®£$ǖ"v@M$Ħ ¢© $........... wrote:
> Which do you guys consider a better engine for a FPS DarkBasic or
> Blitz3D?

Lua! ;-)

Only half kidding, actually. It's a much nicer language than any BASIC 
dialect IMO, and it's small, light, fast (one of the fastest VMs 
around, and there is a JIT version as well), Free/Open Source, 
portable (runs on *anything*, basically - cell phones included), and 
has been used for scripting in quite a few commercial games. There is 
at least one 3D action game (an FPS IIRC) that is implemented 
entirely in Lua over an essentially "raw" 3D engine.

(Disclaimer: My personal experience with Lua is limited to some 
testing and reading of the implementation source code as part of my 
research for my real time scripting language EEL.)


//David Olofson - Programmer, Composer, Open Source Advocate

.-------  http://olofson.net - Games, SDL examples  -------.
|        http://zeespace.net - 2.5D rendering engine       |
|       http://audiality.org - Music/audio engine          |
|     http://eel.olofson.net - Real time scripting         |
'--  http://www.reologica.se - Rheology instrumentation  --'

---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: