[gameprogrammer] Re: Dark Basic
- From: "®£$ǖ\"v@M$Ħ ¢© $..........." <theamericansushi@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 26 Nov 2007 17:12:37 +0530
Which do you guys consider a better engine for a FPS DarkBasic or Blitz3D?
On 11/26/07, Jake Briggs <jakbri@xxxxxxxxxxxxxx> wrote:
>
>
> richard sabbarton wrote:
> > Hey Jake,
> >
> > That's a little harsh! He's only 17 and I am sure he's far too eager
> > to get his game working than to worry about commas and capitals.
> > (Does he really need an upper case H in "Here" following a comma?)
>
> haha that was a mistake - it was meant to be a full stop :)
>
> > I am more of a punctuation vigilante than anyone else I know and if this
> > was work related I would have pounced like a salmon. Sometimes you
> > just have to let it slide.
> >
>
> I didn't mean the post to come across like a reprimand - its a honest
> piece of advice. Even in a casual setting, one should attempt to avoid
> ambiguity, and punctuation can really help. It is hard to read a
> wall-of-text, and in a lot of other places he would get shot down
> immediately.
>
> Basically, I just want to be able to read things without having to
> decipher and guess.... I don't expect university level English on the
> internet (and if I did, I'd end up poking my eyes out), but if one is
> asking for help, one should endeavour to make things easy for the people
> one is asking.
>
> > However, if you really want to get your grammatical juices flowing
> > take a look on Amazon for a copy of "Eats, Shoots & Leaves" by Lynne
> > Truss who, in her book, confesses to standing outside the cinema at
> > the release of the film "Two Weeks Notice" with an apostrophe on a
> > stick. Her zero-tolerance approach to punctuation makes for an
> > excellent read.
> >
>
> Well maybe I should read that book :D It sounds awesome :)
>
> --
> Jacob Briggs
> Systems Engineer
>
> Core Technology Limited
> Level 1, NZX Centre
> 11 Cable Street
> Wellington
> Phone +64 4 801 2252
>
> --
>
> object doAnythingConceivable(string whatToDo, object whatToDoItWith) { .....
>
>
>
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(R)(((???£ Ŝǖ"v@ˉ˘MśĦ ¢ ???)))(c)
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