[gameprogrammer] Re: Creation and Sharing of Game Assets
- From: Olivier Boudeville <olivier.boudeville@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 10 Jul 2009 12:17:56 +0200
Hi,
Thanks everyone for the links and advices regarding assets. I wish there
were a one-stop website which would classify, check ownership and
licensing, and make available a large part of these assets scattered on
the net...
Bridging the gap between the developer and artist communities would be
awesome indeed, but finding the places where artists are lurking does
not seem that easy. A list like this one could be a good place to meet.
When I have a more detailed view of what I would need in terms of assets
(not before some time), I will share with the list, as I suspect that
more people could have the same needs.
Most probably it will be along the lines of the 2D character animations
kindly provided at http://reinerstileset.4players.de/englisch.html but
maybe with still more characters, behaviours and increased resolutions.
If possible, being able to render a character body from interchangeable
parts (ex: bare head/wearing a hat/wearing helmet, holding a torch/a
sword/ an axe etc.) would also be very interesting!
Olivier.
Julian Stanley a écrit :
> Awesome
>
> Sent from julian's iPod
>
> On Jul 4, 2009, at 4:01 PM, "Harrington, Timothy"
> <tharrington@xxxxxxxxx <mailto:tharrington@xxxxxxxxx>> wrote:
>
>> Consider looking to professional networking groups such as LinkedIn.
>> I have found a lot of artists there that are willing to consider
>> creating hobby art or portfolio pieces for low pay.
>>
>>
>>
>> Seek artists who have recently graduated from digital media art, game
>> art, or production art degree programs. Graduates from The Art
>> Institutes, Cogswell College, AiDT, and many other colleges across
>> the country have very talented (and hungry) artists looking for
>> projects to help them build their portfolio as they seek professional
>> and career opportunities.
>>
>>
>>
>>
>>
>> *Tim J. Harrington*
>>
>> Assistant Dean
>>
>> College of Engineering and Information Sciences
>>
>> University Academic Affairs
>>
>>
>>
>> Game & Simulation Programming
>>
>> Web Graphics Design
>>
>> Multimedia Design & Development
>>
>>
>>
>> *DeVry University*
>>
>>
>>
>> p: 602.870.9222 x 847
>>
>> f: 602.734.1999
>>
>> c: 623-628-7890
>>
>> e: tharrington@xxxxxxxxx <mailto:tharrington@xxxxxxxxx>
>>
>>
>>
>> www.devry.edu <http://www.devry.edu>
>>
>>
>>
>> <image001.jpg>
>>
>>
>>
>> *From:* gameprogrammer-bounce@xxxxxxxxxxxxx
>> <mailto:gameprogrammer-bounce@xxxxxxxxxxxxx>
>> [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>> *Sent:* Saturday, July 04, 2009 11:50 AM
>> *To:* gameprogrammer@xxxxxxxxxxxxx <mailto:gameprogrammer@xxxxxxxxxxxxx>
>> *Subject:* [gameprogrammer] Re: Creation and Sharing of Game Assets
>>
>>
>>
>> you know it's funny, but as a programmer i agree, its really hard to
>> find artists.
>>
>> when i got a job in the industry i found a bunch of artists who
>> couldn't find projects to help out with!
>>
>> It's ridiculous, the artists are out there somewhere hehe.
>>
>> They must have their own forums and such where they are looking for
>> programmers :P
>>
>> On Sat, Jul 4, 2009 at 11:38 AM, Vince <uberneen@xxxxxxxxx
>> <mailto:uberneen@xxxxxxxxx>> wrote:
>>
>>
>> I agree, content creation has always been the major bottleneck for me.
>>
>> You guys might find these links helpful.
>>
>> http://forum.freegamedev.net/index.php?t=thread&frm_id=7
>> <http://forum.freegamedev.net/index.php?t=thread&frm_id=7>
>> http://forum.freegamedev.net/index.php?t=thread&frm_id=11
>> <http://forum.freegamedev.net/index.php?t=thread&frm_id=11>
>>
>>
>> Vince~
>>
>> --- On Sat, 7/4/09, Julian Stanley <me@xxxxxxxxxxxxxxxxx
>> <mailto:me@xxxxxxxxxxxxxxxxx>> wrote:
>>
>> > From: Julian Stanley <me@xxxxxxxxxxxxxxxxx
>> <mailto:me@xxxxxxxxxxxxxxxxx>>
>> > Subject: [gameprogrammer] Re: Creation and Sharing of Game Assets
>> > To: gameprogrammer@xxxxxxxxxxxxx <mailto:gameprogrammer@xxxxxxxxxxxxx>
>> > Date: Saturday, July 4, 2009, 4:31 PM
>>
>> > I like your idea Olivier!
>> >
>> > I have always had trouble finding graphics, and there are
>> > few good places to find them.
>> >
>> > You have one yes vote!
>> >
>> >
>> > -Julian
>> >
>> > -----Original Message-----
>> > From: "Olivier Boudeville" [olivier.boudeville@xxxxxxxxx
>> <mailto:olivier.boudeville@xxxxxxxxx>]
>> > Date: 07/04/2009 12:24 PM
>> > To: gameprogrammer@xxxxxxxxxxxxx <mailto:gameprogrammer@xxxxxxxxxxxxx>
>> > Subject: Re: [gameprogrammer] Creation and Sharing of Game
>> > Assets
>> >
>> > Hello list,
>> >
>> > I was thinking that there are a lot of (often hobbyist)
>> > game programers,
>> > and unfortunately only a few game artwork providers: for
>> > example,
>> > finding graphical content, like animated characters, is
>> > often difficult,
>> > which is less the case for sounds and musics.
>> >
>> > More precisely, most game programers cannot afford to hire
>> > freelance
>> > graphic designers dedicated for their projects, companies
>> > selling game
>> > assets do not provide too much relevant content, and
>> > usually artwork
>> > kindly shared by hobbyist artists is not enough to make a
>> > full game.
>> >
>> > So I was thinking that the game developers who would be
>> > interested
>> > *could* join their efforts and finance the creation by
>> > freelancers of
>> > the assets which would be lacking the most, gathered into a
>> > content
>> > library. Each of the financing developer would end up with
>> > a
>> > non-transferable non-exclusive unlimited license for that
>> > artwork.
>> >
>> > There are some short-comings though: of course a common set
>> > of content
>> > needs to be determined, and quality and homogeneity would
>> > have to be
>> > ensured. As for me, it is absolutely not a problem to see
>> > in other games
>> > the artwork I would have bought that way.
>> >
>> > In terms of content, I would imagine for example that
>> > isometric (bitmaps
>> > rendered from 3D) character animations for RPG in fantasy
>> > setting could
>> > interest a lot of people here (at least it is my case!).
>> >
>> > Finally, defining the overall most needed assets could
>> > already motivate
>> > hobbyist artists and have them create a first part of the
>> > content (since
>> > they would know for sure their artwork would be used, due
>> > to the number
>> > of projects interested, and with a proper licensing), the
>> > remainder
>> > being produced by freelancers.
>> >
>> > What do you think about that hypothetical idea?
>> >
>> > As a side note, there are rather beautiful assets lying in
>> > past games,
>> > like Baldur's Gate and al. What a pity the (mainly
>> > hobbyist) community
>> > cannot persuade game editors to let them use (at least
>> > partly) their
>> > artwork for their projects (beyond mods), either for a fee
>> > or for free.
>> >
>> > Thanks in advance for any feedback,
>> >
>> > Olivier.
>> >
>> >
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>> >
>> >
>> >
>> >
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>> >
>> >
>>
>>
>>
>>
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