[gameprogrammer] Re: Creation and Sharing of Game Assets
- From: Vince <uberneen@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 4 Jul 2009 11:38:03 -0700 (PDT)
I agree, content creation has always been the major bottleneck for me.
You guys might find these links helpful.
http://forum.freegamedev.net/index.php?t=thread&frm_id=7
http://forum.freegamedev.net/index.php?t=thread&frm_id=11
Vince~
--- On Sat, 7/4/09, Julian Stanley <me@xxxxxxxxxxxxxxxxx> wrote:
> From: Julian Stanley <me@xxxxxxxxxxxxxxxxx>
> Subject: [gameprogrammer] Re: Creation and Sharing of Game Assets
> To: gameprogrammer@xxxxxxxxxxxxx
> Date: Saturday, July 4, 2009, 4:31 PM
> I like your idea Olivier!
>
> I have always had trouble finding graphics, and there are
> few good places to find them.
>
> You have one yes vote!
>
>
> -Julian
>
> -----Original Message-----
> From: "Olivier Boudeville" [olivier.boudeville@xxxxxxxxx]
> Date: 07/04/2009 12:24 PM
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: Re: [gameprogrammer] Creation and Sharing of Game
> Assets
>
> Hello list,
>
> I was thinking that there are a lot of (often hobbyist)
> game programers,
> and unfortunately only a few game artwork providers: for
> example,
> finding graphical content, like animated characters, is
> often difficult,
> which is less the case for sounds and musics.
>
> More precisely, most game programers cannot afford to hire
> freelance
> graphic designers dedicated for their projects, companies
> selling game
> assets do not provide too much relevant content, and
> usually artwork
> kindly shared by hobbyist artists is not enough to make a
> full game.
>
> So I was thinking that the game developers who would be
> interested
> *could* join their efforts and finance the creation by
> freelancers of
> the assets which would be lacking the most, gathered into a
> content
> library. Each of the financing developer would end up with
> a
> non-transferable non-exclusive unlimited license for that
> artwork.
>
> There are some short-comings though: of course a common set
> of content
> needs to be determined, and quality and homogeneity would
> have to be
> ensured. As for me, it is absolutely not a problem to see
> in other games
> the artwork I would have bought that way.
>
> In terms of content, I would imagine for example that
> isometric (bitmaps
> rendered from 3D) character animations for RPG in fantasy
> setting could
> interest a lot of people here (at least it is my case!).
>
> Finally, defining the overall most needed assets could
> already motivate
> hobbyist artists and have them create a first part of the
> content (since
> they would know for sure their artwork would be used, due
> to the number
> of projects interested, and with a proper licensing), the
> remainder
> being produced by freelancers.
>
> What do you think about that hypothetical idea?
>
> As a side note, there are rather beautiful assets lying in
> past games,
> like Baldur's Gate and al. What a pity the (mainly
> hobbyist) community
> cannot persuade game editors to let them use (at least
> partly) their
> artwork for their projects (beyond mods), either for a fee
> or for free.
>
> Thanks in advance for any feedback,
>
> Olivier.
>
>
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