[gameprogrammer] Re: Creating a software license and plublic license

At 09:44 AM 28-04-04 +0200, you wrote:
>On Wednesday 28 April 2004 06.51, Jake The Snake Briggs wrote:
>[...licenses...]
>> steal them. You could just use the gpl, and nick a EULA from
>> windows, or some utiliy. I dont think you can copyright a copyright
>> notice.... IANAL
>
>IANAL either, but I'm quite sure you *can* - just like any other 
>document. Most licenses seem to mention the text itself and it's 
>terms of use. They're documents, usually several pages long, and 
>someone's spent quite a bit of time and/or money (ie someone else's 
>time) creating them. The whole point is to have something that's at 
>least somewhat likely to hold up in court, should it come to that.
>
>Organizations like the FSF and CC explicitly make their licenses 
>available for use by anyone, free of charge, as a service to the 
>public -  Free/Open Source legal documents, basically.
>
>Oh, and I'd think twice before stealing anything from MS... If they 
>sue, you lose, whether they have a case or not.

Hey, that's what they /want/ u to think... that kid in WA, Mike Rowe, got
sued for his web site name, and i think M$ ended up backing down. It's no
fun getting sued, but they don't own the world quite yet...

cheers - grant


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