[gameprogrammer] Re: Content Licensing
- From: Marian Schedenig <m.sched@xxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 23 Aug 2006 01:12:45 +0200
On Tuesday 22 August 2006 02:02, Marian Schedenig wrote:
> Replying to myself... seeing as my content will be licensed under the
> Creative Commons by-nc, I'll probably dual-license the code under the GPL
> and also the by-nc. From what I can see, this should work without problems,
> and possibly make distributing the game as a whole somewhat easier.
And once more replying to myself (sorry about that, but this is the first time
I'm trying to find a license for a code/content package, so I'm somewhat
anxious).
First, to clear up the above: The intention is to release the "full game"
(executable & content) under a CC, and to use dual licensing (GPL & CC) for
the *code*.
Anyway, browsing the CC pages revealed that they strongly advise to use a
specific software license for software, and use the CC for content only.
My idea was to have one license for "normal users", which I can e.g. display
in my NSIS installer and in the readme packaged with the game. Is having two
licenses, one for the exe and one for the content, really the preferrable
way? How do I present the licenses to the user? Won't my users get confused?
Thanks,
Marian.
--
http://www.musgit.com
http://marian.musgit.com
Hofstadter's law: "It always takes longer than you think,
even when you take account of Hofstadter's law".
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- References:
- [gameprogrammer] Sound Effects
- From: Marian Schedenig
- [gameprogrammer] Re: Content Licensing
- From: Marian Schedenig
- [gameprogrammer] Re: Content Licensing
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