[gameprogrammer] Re: Communication Methods in Games
- From: "chris schnurr" <chris.schnurr@xxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Mon, 4 Apr 2005 09:47:36 +0100
Hi,
Have you come across the work on 'Uses and gratifications theory' for media
communication?
- doing a search for people quoting Ruggiero should give you a good dose of
reference materials (apologies if you've got this one already)
[
Ruggiero, T. E. (2000). Uses and gratifications theory in the 21st century.
Mass Communication and Society, 3, 3-37.
]
Regards
C
-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx]On Behalf Of Peter Akrill
Sent: 01 April 2005 17:14
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Communication Methods in Games
Hello everyone,
I?ve been lurking in this mailing list for a while, and I?ve decided it was
time to post!
I?m currently studying Computer Game Software Development at University of
Bolton, and currently doing my final year project on communication in
multiplayer games. Soooo I?m wondering if any of you know of any good
articles, experiments or absolutely anything else about Communication
methods in Multiplayer games? Things such as how comfortable players are,
the efficiency or of interesting unusual communication devices. By
communication methods I mean things such as text, speech, webcam...etc. I?ve
got quite a bit, but always looking for more. So can anyone help?
Cheers
Pete
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- References:
- [gameprogrammer] Communication Methods in Games
- From: Peter Akrill
Other related posts:
- » [gameprogrammer] Communication Methods in Games
- » [gameprogrammer] Re: Communication Methods in Games
- [gameprogrammer] Communication Methods in Games
- From: Peter Akrill