[gameprogrammer] Re: Choosing the Right Environment
- From: Robbert de Groot <zekaric@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 25 Oct 2006 12:32:15 -0400 (EDT)
1/
SimCity 1 and 2 was 2d tile based.
SimCity 3 (and maybe 4 which I haven't tried) used 3D tech I believe
but basically is still tile based in nature.
2/
Take your pick. A simulation does require quite a bit of processing
power after a while which a compiled language will show a benefit
from. However using a scripting language or the like (Python, BC,
C#, Java, take your pick.) will still be capabale in making a
reasonable sim.
3/
This means there is a server somewhere that contains this information
that the game will contact. Quite a few options on how you tackle
this.
A language that provides good network access built in or through some
support library would be ideal. Java, Python, C#, VB have pretty
good support here as little as I know. There are plenty of third
party socket support libraries for C/C++ but it may mean a bit more
work on your end.
This would depend on how you design the game and the server it needs
to connect to.
--- Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx>
wrote:
> I have a few questions about game programming and I hope you can
> help me:
>
> 1) Games like SimCity is 2D or 3D?
>
> 2) What is the best environment to develop this kind of games?
>
> 3) What is the best environment to develop games that allows the
> players to
> download extensions from the web (exactly like the maps from
> SimCity, or new
> monsters and levels like other games do)
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- References:
- [gameprogrammer] Choosing the Right Environment
- From: Edilson Vasconcelos de Melo Junior
Other related posts:
- » [gameprogrammer] Choosing the Right Environment
- » [gameprogrammer] Re: Choosing the Right Environment
- » [gameprogrammer] Re: Choosing the Right Environment
- » [gameprogrammer] Re: Choosing the Right Environment
- » [gameprogrammer] Re: Choosing the Right Environment
- [gameprogrammer] Choosing the Right Environment
- From: Edilson Vasconcelos de Melo Junior