[gameprogrammer] Re: Choosing the Right Environment

1/
SimCity 1 and 2 was 2d tile based.
SimCity 3 (and maybe 4 which I haven't tried) used 3D tech I believe
but basically is still tile based in nature.

2/
Take your pick.  A simulation does require quite a bit of processing
power after a while which a compiled language will show a benefit
from.  However using a scripting language or the like (Python, BC,
C#, Java, take your pick.) will still be capabale in making a
reasonable sim.

3/
This means there is a server somewhere that contains this information
that the game will contact.  Quite a few options on how you tackle
this.  

A language that provides good network access built in or through some
support library would be ideal.  Java, Python, C#, VB have pretty
good support here as little as I know.  There are plenty of third
party socket support libraries for C/C++ but it may mean a bit more
work on your end.

This would depend on how you design the game and the server it needs
to connect to.


--- Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx>
wrote:

> I have a few questions about game programming and I hope you can
> help me:
> 
> 1) Games like SimCity is 2D or 3D?
> 
> 2) What is the best environment to develop this kind of games?
> 
> 3) What is the best environment to develop games that allows the
> players to
> download extensions from the web (exactly like the maps from
> SimCity, or new
> monsters and levels like other games do)


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