[gameprogrammer] Re: Choosing the Right Environment

the first simcity was 2D. The simcity 2 is probably more 2.5D than 3D as it has terrain with multiple levels of height, but you dont really fly around inside it.
Newer simcities would be 3D with a restricted camera. you can zoom in and out and rotate around.
(although its been awhile since i saw it, maybe im wrong here)

Normally games are developed by experienced computer programmers and artists, however there are some toolkits available that make game development more accessible to people who are not familiar with programming.
These toolkits are good for prototyping ideas but it would be rare that commercial quality game was developed with them.
Perhaps someone on the list can recommend some

Game maker and the torque 2d game engine spring to mind. There are probably much better ones around for the sort of simcity isometric view

What is your experience? (perhaps you are a programmer who wants to know about some libraries?) 
What tools have you looked at?
What is your budget (some cost money)

thanks,
Josh

Edilson Vasconcelos de Melo Junior wrote:

Hi, Guys!

 

I have a few questions about game programming and I hope you can help me:

1) Games like SimCity is 2D or 3D?

2) What is the best environment to develop this kind of games?

3) What is the best environment to develop games that allows the players to download extensions from the web (exactly like the maps from SimCity, or new monsters and levels like other games do)

 

 

Thank you very much,

Dirso.

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