[gameprogrammer] Re: Choice of language for getting into the industry?

On Wed, 27 Apr 2005 08:31:55 -0400, you wrote:

>  On 4/26/05, Peter Akrill <pja1ect@xxxxxxxxxxxx> wrote:
>  > A lot of games companies also use C due to less of an overhead, If I
>  > remember correctly, I think Halo and Halo 2 were done in C. Usually imo
>  > games written in C usually have their own in-house code for dealing with
>  > classes using virtual tables and whatnot (Don't quote me on it).
>  >=20
>  > But I would say C++ is the thing you should learn,
>  >=20
>  > Pete
>  
>  I find the comment about Halo very interesting. Do you remember where
>  you heard/read this? I'd like to find out more.

I have heard Chris Butcher say that Halo was written in C. They
(Bungie) used macros extensively to produce some OO like features
(IIRC).

--

Rob Chafer
Silverfrost


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