[gameprogrammer] Re: Choice of language for getting into the industry?

>I find the comment about Halo very interesting. Do you remember where
>you heard/read this? I'd like to find out more.
>
>Thanks,
>-Justin


While I was reading "The Guerrilla Guide to Game Code" 
(http://www.gamasutra.com/features/20050414/rouwe_01.shtml), which is a great 
article btw, I came across this at the end; under References:
[Butcher]: Halo 2 ? Chris Butcher ? Speech at game|tech 2004
( http://www.game-tech.com/Talks/Butcher.doc )

A quote from the first paragraf in that doc file is:
"The Halo 2 engine is a direct-line descendant of the 1992 Pathways into 
Darkness engine originally written by Bungie for 68000 Macs using MPW and C. 
*snip*

    * 1.5M lines in 3,624 files for 52.9MB of code (mostly C, some C++, very 
little asm)"

It seems it has alot of legacy code, thus all that C. And as a personal 
opinion, I kinda like C for libraries (such as image loading etc.) and then 
wrap all the stuff up with C++ when making the actual game engine.

Have a nice read! =D
/JP



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