[gameprogrammer] Re: Choice of language for getting into the industry?
- From: John-Philip Johansson <seriema@xxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Wed, 27 Apr 2005 13:03:01 +0000
>I find the comment about Halo very interesting. Do you remember where
>you heard/read this? I'd like to find out more.
>
>Thanks,
>-Justin
While I was reading "The Guerrilla Guide to Game Code"
(http://www.gamasutra.com/features/20050414/rouwe_01.shtml), which is a great
article btw, I came across this at the end; under References:
[Butcher]: Halo 2 ? Chris Butcher ? Speech at game|tech 2004
( http://www.game-tech.com/Talks/Butcher.doc )
A quote from the first paragraf in that doc file is:
"The Halo 2 engine is a direct-line descendant of the 1992 Pathways into
Darkness engine originally written by Bungie for 68000 Macs using MPW and C.
*snip*
* 1.5M lines in 3,624 files for 52.9MB of code (mostly C, some C++, very
little asm)"
It seems it has alot of legacy code, thus all that C. And as a personal
opinion, I kinda like C for libraries (such as image loading etc.) and then
wrap all the stuff up with C++ when making the actual game engine.
Have a nice read! =D
/JP
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- [gameprogrammer] Re: Choice of language for getting into the industry?
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