[gameprogrammer] Re: Choice of language for getting into the industry?
- From: Justin Coleman <jmcoleman@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 27 Apr 2005 08:31:55 -0400
On 4/26/05, Peter Akrill <pja1ect@xxxxxxxxxxxx> wrote:
> A lot of games companies also use C due to less of an overhead, If I
> remember correctly, I think Halo and Halo 2 were done in C. Usually imo
> games written in C usually have their own in-house code for dealing with
> classes using virtual tables and whatnot (Don't quote me on it).
>=20
> But I would say C++ is the thing you should learn,
>=20
> Pete
I find the comment about Halo very interesting. Do you remember where
you heard/read this? I'd like to find out more.
Thanks,
-Justin
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: Choice of language for getting into the industry?
- From: Robert Chafer
- References:
Other related posts:
- » [gameprogrammer] Choice of language for getting into the industry?
- » [gameprogrammer] Re: Choice of language for getting into the industry?
- » [gameprogrammer] Re: Choice of language for getting into the industry?
- » [gameprogrammer] Re: Choice of language for getting into the industry?
- » [gameprogrammer] Re: Choice of language for getting into the industry?
- » [gameprogrammer] Re: Choice of language for getting into the industry?
- » [gameprogrammer] Re: Choice of language for getting into the industry?
- [gameprogrammer] Re: Choice of language for getting into the industry?
- From: Robert Chafer