[gameprogrammer] Re: Choice of language for getting into the industry?

A lot of games companies also use C due to less of an overhead, If I
remember correctly, I think Halo and Halo 2 were done in C. Usually imo
games written in C usually have their own in-house code for dealing with
classes using virtual tables and whatnot (Don't quote me on it).

But I would say C++ is the thing you should learn, 

Pete

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-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Vince
Sent: 26 April 2005 20:33
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: Choice of language for getting into the
industry?

I'd stick with C++ and, if you haven't already, check
out OpenGL.  Between GL and SDL, you shouldn't ever
have to touch directx, although if you're looking for
a job at a company that makes games, you'll probably
need to be able to get around in it.

C++ is going to be around for a while, so it's a
pretty safe bet.

Vince~

--- Nick Howes <n.j.howes@xxxxxxxxxxxxxxxxx> wrote:
> Hi all,
>     I'm graduating with Computer Science BSc this
> year (assuming all 
> goes well with exams and this damned report) and I
> really want to get 
> into the games industry. I just deleted a bunch of
> stuff because I was 
> rambling, but basically does anybody know if I
> should build up my game 
> programming experience in C++ (being the established
> language of choice 
> for most games, mobile java excluded) or if you
> think that companies 
> will be moving to C# or something similar, and I
> would be better working 
> with that instead? I'm already moderately competent
> at making games in 
> Java and C++ (with SDL). My DirectX skills
> definitely need work, and I 
> know these are obviously important for PC games.
> 
> So yes, is C++ going away anytime soon or can I
> stick with it? Would 
> appreciate any advice.
> 
> Thanks
> Nick Howes
> 
> 
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