[gameprogrammer] Re: COMMENTS PLEASE, CCRPG-[intro]
- From: "iso8859-1" <iso8859-1@xxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 18 Oct 2005 13:06:01 +0200
take a look at GURPS-Light (which is available at www.sjgames.com). This is a
pen&paper rpg without levels.
> <SNIP>
> for starting characters this concept is particularly
> troublesome, since this is when they are at their most
> vulnerable. however, this situation exists in every
> RPG ever made. it's hard to get past the first couple
> of 'levels' of character development without dying.
>
> the 'hit point' debate is a big one and one i am still
> considering options, so please let me know what you
> think. in the next section, where i describe the
> characteristics and statistics, it will become clearer
> (hopefully).
> </SNIP>
>
> From my experience, lack of levels / HP development tends to make players
> amass money and gadgets that give them an equivalent 'godlike' advantage
> over the general population [erm, not that this doesn't happen in D&D as
> well!]. I'm not saying that is a bad thing, but just something to be aware
> of / want to control if you're going down this route of no level
> progression.
>
> Incidentally, I'm always amazed that my Baldur's Gate mage can carry around
> 50,000 gold pieces...
>
> C
>
>
>
>
>
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----------------------------------------
Tobias Langner
Untere Heerbergstrasse 4
97078 Würzburg
Germany
E-Mail: tobias.langner@xxxxxxxxxxx
Phone: 0931/2878142
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