[gameprogrammer] Re: COMMENTS PLEASE, CCRPG-[intro]

On 18 October 2005 10:22 Chris Nystrom writes:
>
>On 10/18/05, Craig Chambers <reym_camroth@xxxxxxxxx> wrote:
>>
>> fourth and finally, it really seems to me that there
>> is too much of this dependence on leveling of the
>> character. players compare levels of the character
>> rather than compare the abilities of the character.
>> also leveling systems like that in D&D games are too
>> far beyond belief. yes the characters are 'chosen' by
>> the gods, favored in some way, but does that justify a
>> human character having 100 hit points when the average
>> populous has less than 10? i don't think so.
>
>You might consider a hit point location system. Instead of "you just
>got hit for 11 points. Sorry, you are dead." to "You just got hit for
>11 points in the right arm. Sorry, you will have to fight with your
>left arm at reduced capability." A hit point location system is
>somewhat of a pain to manage in a paper and dice game, but a computer
>game would have no problem at all managing it.
>
>Chris
>

Ah yes! Hit location can be excellent fun - here's a good example system for
a few ideas:-

http://home.btconnect.com/hughfoster/Traveller/OnTarget.htm

I like this one - "groin : damage x2.5, 98% chance of sterility"

Only problem is your characters starts having loads of visible damage - no
problem for pencil and paper but a pain to remember all the scars, lack of
limbs, etc when coding the game.

C





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