[gameprogrammer] Re: COMMENTS PLEASE, CCRPG-[intro]
- From: Chris Nystrom <cnystrom@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 18 Oct 2005 04:21:31 -0500
On 10/18/05, Craig Chambers <reym_camroth@xxxxxxxxx> wrote:
>
> fourth and finally, it really seems to me that there
> is too much of this dependence on leveling of the
> character. players compare levels of the character
> rather than compare the abilities of the character.
> also leveling systems like that in D&D games are too
> far beyond belief. yes the characters are 'chosen' by
> the gods, favored in some way, but does that justify a
> human character having 100 hit points when the average
> populous has less than 10? i don't think so.
You might consider a hit point location system. Instead of "you just
got hit for 11 points. Sorry, you are dead." to "You just got hit for
11 points in the right arm. Sorry, you will have to fight with your
left arm at reduced capability." A hit point location system is
somewhat of a pain to manage in a paper and dice game, but a computer
game would have no problem at all managing it.
Chris
--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Business: http://www.shaklee.net/austin
Blog: http://conversazione.blogspot.com/
AIM: nystromchris
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- [gameprogrammer] Re: COMMENTS PLEASE, CCRPG-[intro]
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- [gameprogrammer] Re: COMMENTS PLEASE, CCRPG-[intro]
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- [gameprogrammer] COMMENTS PLEASE, CCRPG-[intro]
- From: Craig Chambers