[gameprogrammer] Re: COMMENTS PLEASE, CCRPG-[intro]

On Wednesday 19 October 2005 10:03, Craig Chambers wrote:
> > You might consider a hit point location system.
> > Instead of "you just
> > got hit for 11 points. Sorry, you are dead." to "You
> > just got hit for
> > 11 points in the right arm. Sorry, you will have to
> > fight with your
> > left arm at reduced capability." A hit point
> > location system is
> > somewhat of a pain to manage in a paper and dice
> > game, but a computer
> > game would have no problem at all managing it.
>
> this is what i'm planning to do anyway. the 'hit
> points' would be a function of the muscle and bone in
> the location. i had to include bone because there
> isn't much muscle in the head.... except for maybe
> body builders (AKA 'muscle heads')...he he...just
> kidding:)
>
> this means that when you get hit in a location it
> reduces the 'strength' for that location until the
> wound heals. if a wound is not properly healed, the
> loss may be permanent or need exercise to fully
> recover.
>
> wait for my next post, probably tomorrow, it will
> explain this a little better (I hope).
>

I don't play RPG's, so my comments are just some mumbling to be 
ignored. :)


How about to make it possible for the charater to escape from batle?

If the opponent is superior (ie no chance of wining it right now) the 
character would gain some inteligence points. The earlier the escape 
hapens the more inteligence points one would gain.

It also could be possible to escape pass the opponent. This should fail 
almost all the time, but for example great agility and inteligence 
could make it more probable if the opponent is slow.

If one escapes a matching or weaker opponent, one would loose courage 
points. Due the lack of courage one would gain attack points etc slower 
than when courage is higher.



This kind of system is of course much harder to balance than the simpler 
ones, but I bet this kind of system would gather players if it is 
correctly balanced.

 


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