[gameprogrammer] Re: COMMENTS PLEASE, CCRPG-[intro]

craig chambers writes:

<SNIP>
 for starting characters this concept is particularly
 troublesome, since this is when they are at their most
 vulnerable. however, this situation exists in every
 RPG ever made. it's hard to get past the first couple
 of 'levels' of character development without dying.

 the 'hit point' debate is a big one and one i am still
 considering options, so please let me know what you
 think. in the next section, where i describe the
 characteristics and statistics, it will become clearer
 (hopefully).
</SNIP>

From my experience, lack of levels / HP development tends to make players
amass money and gadgets that give them an equivalent 'godlike' advantage
over the general population [erm, not that this doesn't happen in D&D as
well!]. I'm not saying that is a bad thing, but just something to be aware
of / want to control if you're going down this route of no level
progression.

Incidentally, I'm always amazed that my Baldur's Gate mage can carry around
50,000 gold pieces...

C





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