[gameprogrammer] CG and D3D - unbinding shader programs
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 27 Jan 2008 12:52:46 -0800
Hey does anyone know how to unbind a shader program once you've bound
it using cgD3D9BindProgram?
I couldnt find an unbind, and I tried passing null to that function
but it didn't like that.
Basically I just want to use the fixed pipeline 99% of the time but
use a shader program here and there.
Is there a good way to do that?
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
Other related posts:
- » [gameprogrammer] CG and D3D - unbinding shader programs