[gameprogrammer] C-Code Error interpretation
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 31 Jul 2005 19:19:48 -0600
Sorry to bother, but I'm trying to get some code compiling so I can
start working with it, but I'm running into some errors (two left
now, actually) that I don't understand how to resolve.
First off, there's "static declaration of 'variable_name' follows non-
static declaration", and then it links back to both places it's
declared:
*.h -- extern int variable_name;
*.c -- static int variable_name;
I understand what it's SAYING, but I have no clue how to HANDLE it,
how to address, remedy the situation.
The second error is as follows: "conflicting types for FunctionName"
Simlarly the two versions look like this:
*.h -- returnType FunctionName(struct myStruct *var1, ...);
*.c -- returnType FunctionName(myType *var1, ...) {...}
So I UNDERSTAND this error, too, but I don't know how to fix it for
two reasons:
1) the code compiles and runs under Windows as is (I've removed all
the OS-specific stuff, and am simply compiling the main game part
without that first).
2) here's the type definition for "myType" (generally -- I've
abstracted the names a bit for simplicity's sake):
typedef struct myStruct {
...
} myType;
so in THEORY it looks to me like they should be the same thing, and
thus work correctly as is... Anyhow, I don't know how to address
this or the other problem, so anyone with experience, it would be
GREAT if you could help me out with this! ^_^
Thanks,
--Scott
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